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METHOD AND APPARATUS FOR PROCESSING VIRTUAL RESOURCES IN GAME SCENE
METHOD AND APPARATUS FOR PROCESSING VIRTUAL RESOURCES IN GAME SCENE
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机译:游戏场景中虚拟资源的处理方法和装置
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摘要
A method and apparatus for processing virtual resources in a game scene. The method comprises: according to the current position of a virtual object in a game scene, determining a region where the virtual object is located, loading corresponding virtual resources in the game scene according to the range of the region, and taking the region as a unit to update the states of the virtual resources in the game scene, thereby effectively reducing resource consumption and being capable of greatly reducing the data processing pressure.
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