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METHOD AND APPARATUS FOR PROCESSING VIRTUAL RESOURCES IN GAME SCENE

机译:游戏场景中虚拟资源的处理方法和装置

摘要

A method and apparatus for processing virtual resources in a game scene. The method comprises: according to the current position of a virtual object in a game scene, determining a region where the virtual object is located, loading corresponding virtual resources in the game scene according to the range of the region, and taking the region as a unit to update the states of the virtual resources in the game scene, thereby effectively reducing resource consumption and being capable of greatly reducing the data processing pressure.
机译:一种用于处理游戏场景中的虚拟资源的方法和装置。该方法包括:根据虚拟物体在游戏场景中的当前位置,确定虚拟物体所在的区域,根据该区域的范围在游戏场景中加载对应的虚拟资源,并将该区域作为游戏对象。单元更新游戏场景中虚拟资源的状态,从而有效地减少资源消耗,并能够大大降低数据处理压力。

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