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SCALED VR ENGAGEMENT AND VIEWS IN AN E-SPORTS EVENT

机译:电子竞技活动中的VR参与度和观看次数

摘要

The present disclosure describes methods and systems directed towards providing scaled engagement and views of an e-sports event. Instead of providing the same distribution of live e-sport event data to all remote viewers of a live e-sports event, features associated with e-sports gaming network could be used to customize the distribution of live e-sport event data to promote immersive viewer experience. The enhanced immersion can also be carried out in a virtual reality or augmented reality setting. The features would be capable of providing additional information, different views, and a variety of different commentators for the e-sports event so that the viewer can be more engaged when viewing the particular e-sports event. With the increased engagement from remote viewers, the distribution of live e-sports event data can also be further modified for monetization by incorporating advertisements as well.
机译:本公开描述了旨在提供缩放的参与度和电子竞技事件的视图的方法和系统。代替向实时电子竞技活动的所有远程观看者提供实时电子竞技活动数据的相同分发,可以使用与电子竞技游戏网络相关联的功能来自定义实时电子竞技活动数据的分发以促进沉浸式观众体验。增强的沉浸感也可以在虚拟现实或增强现实环境中进行。这些特征将能够为电子竞技事件提供附加信息,不同的视图以及各种不同的评论者,从而使得观众在观看特定的电子竞技事件时可以更加参与。随着远程观众参与度的提高,还可以通过合并广告来进一步修改实时电子竞技赛事数据的分发,以获利。

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