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A spoken dialogue system, a spoken dialogue method and a method of adapting a spoken dialogue system

机译:口语对话系统,口语对话方法和适应口语对话系统的方法

摘要

A Spoken Dialogue System (SDS) receives data relating to user speech signals, extracts an acoustic feature set (eg. pitch, energy, spectral/filter features, MFCCs, jitter or shimmer) from the signal, determines an action (eg. “select”)  via a trained dialogue (policy) model, outputs information/text specified by the action (eg. location), and predicts a success measure (eg. interaction naturalness, dialogue length, user satisfaction) using the acoustic features via a trained classifier (eg. Hidden Markov, neural network, random forest), to be input into a reward function for each dialogue to indicate performance during training. A system (“belief”) state (ie. possible values of a slot, eg. “low, mid or high” for slot “price”) may be updated based on the speech input using a state tracker model (eg. a Partially Observable Markov Decision Process model) via the policy model to generate the success measure. Success and acoustic features are assumed to be related (eg. a slow speech rate indicates a lack of engagement, decreasing the likelihood of achieving the goal).
机译:语音对话系统(SDS)接收与用户语音信号有关的数据,从信号中提取声音特征集(例如音调,能量,频谱/滤波器特征,MFCC,抖动或微光),确定动作(例如“选择” ”)通过经过训练的对话(策略)模型,输出由动作(例如位置)指定的信息/文本,并通过经过训练的分类器使用声学特征预测成功措施(例如互动自然度,对话长度,用户满意度) (例如隐马尔可夫,神经网络,随机森林),将其输入到每个对话的奖励函数中,以指示训练期间的表现。可以基于语音输入,使用状态跟踪器模型(例如,部分地)来更新系统(“信仰”)状态(即,插槽的可能值,例如,插槽“价格”的“低,中或高”)可观察的马尔可夫决策过程模型)通过策略模型来生成成功度量。假定成功和声学特征是相关的(例如,较低的语速表示缺乏参与,从而降低了实现目标的可能性)。

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