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Position-based mobile game management system

机译:基于位置的手机游戏管理系统

摘要

The present invention relates to a Mobile Game based on Location (MGL) managing system, which: implements communication with an MGL managing server within a program block of a user mobile device; creates an MGL execution screen that displays the user mobile device, other user mobile devices located around the user mobile device, attack guidelines, and a command menu on a background map corresponding to the location of the user mobile device; displays the created MGL execution screen through a mobile function performing module installed in the user mobile device; and if, at this time, user game managing information for the virtual destruction of another user mobile device is input or other user game managing information for the virtual destruction of the user mobile device is transmitted through the MGL managing server, processes the virtual destruction of the other user mobile device or the user mobile device according to a pre-stored MGL scenario and systematically deploys combatant modules or the like which are capable of renewing/displaying the virtual destruction of the other user mobile device or the user mobile device through the MGL execution screen. Through such a mass appeal-type content format, the active use of mobile games may be made possible through media that allow for the formation of large-scale social networks, media that provide strong motivation for continually maintaining already formed social networks, media that compare communication speeds to enable the objective comparison of the communication speeds of individual mobile service companies, media that maximize the positive attributes of games by changing the existing private and unsociable format of games (that has caused unfavorable conceptions and side effects) to an open and sociable format, and the like.
机译:本发明涉及一种基于位置的移动游戏管理系统,其实现与用户移动设备的程序块内的MGL管理服务器的通信。创建一个MGL执行屏幕,该屏幕显示用户移动设备,位于该用户移动设备周围的其他用户移动设备,攻击指南以及背景地图上与该用户移动设备的位置相对应的命令菜单;通过安装在用户移动设备中的移动功能执行模块显示创建的MGL执行屏幕;并且,如果此时输入了用于另一用户移动设备的虚拟破坏的用户游戏管理信息,或者通过MGL管理服务器发送了用于该用户移动设备的虚拟破坏的其他用户游戏管理信息,则处理另一个用户移动设备或该用户移动设备根据预先存储的MGL场景,系统地部署战斗模块等,可以通过MGL更新/显示另一个用户移动设备或用户移动设备的虚拟破坏执行屏幕。通过这种大众吸引力类型的内容格式,可以通过允许形成大规模社交网络的媒体,为持续维护已经形成的社交网络提供强大动力的媒体,可比较的媒体来积极使用手机游戏。通讯速度,可以客观地比较各个移动服务公司的通讯速度,这些媒体通过将现有的私人和不社交的游戏格式(已引起不利的构想和副作用)更改为开放且社交性的社交媒体,从而最大化了游戏的积极属性格式之类的。

著录项

  • 公开/公告号JP6734276B2

    专利类型

  • 公开/公告日2020-08-05

    原文格式PDF

  • 申请/专利权人 キム、ジェキョン;

    申请/专利号JP20170528833

  • 发明设计人 キム、ジェキョン;

    申请日2015-11-24

  • 分类号A63F13/65;A63F13/216;A63F13/217;A63F13/45;A63F13/53;A63F13/55;A63F13/87;A63F13/61;A63F13/35;G16Y10/65;G16Y20/40;

  • 国家 JP

  • 入库时间 2022-08-21 11:33:01

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