The present invention relates to a Mobile Game based on Location (MGL) managing system, which: implements communication with an MGL managing server within a program block of a user mobile device; creates an MGL execution screen that displays the user mobile device, other user mobile devices located around the user mobile device, attack guidelines, and a command menu on a background map corresponding to the location of the user mobile device; displays the created MGL execution screen through a mobile function performing module installed in the user mobile device; and if, at this time, user game managing information for the virtual destruction of another user mobile device is input or other user game managing information for the virtual destruction of the user mobile device is transmitted through the MGL managing server, processes the virtual destruction of the other user mobile device or the user mobile device according to a pre-stored MGL scenario and systematically deploys combatant modules or the like which are capable of renewing/displaying the virtual destruction of the other user mobile device or the user mobile device through the MGL execution screen. Through such a mass appeal-type content format, the active use of mobile games may be made possible through media that allow for the formation of large-scale social networks, media that provide strong motivation for continually maintaining already formed social networks, media that compare communication speeds to enable the objective comparison of the communication speeds of individual mobile service companies, media that maximize the positive attributes of games by changing the existing private and unsociable format of games (that has caused unfavorable conceptions and side effects) to an open and sociable format, and the like.
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