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Virtual reality with interactive streaming video and likelihood-based foveation

机译:具有交互式流视频和基于可能性的偏爱的虚拟现实

摘要

A server may be configured to receive first pose data from a virtual reality device, generate second pose data, including a pose prediction, based at least on the first pose data, render a map representation based at least on the pose prediction, determine regions of the map representation based on a likelihood of view of each of the regions, perform foveation in each of the regions and generate an encoded frame based on the regions and a network parameter, and send the encoded frame and second pose data to the device. The encoding may associate each of the regions with a quality level and base the foveation on each region's associated quality level. The foveation may use different quantization parameters for each of the regions and/or use rendering foveation for each of regions. Network conditions such as latency, bandwidth, and/or jitter may be considered for bit allocation in the foveation.
机译:服务器可以被配置为至少从第一姿势数据接收来自虚拟现实设备的第一姿势数据,生成包括姿势预测的第二姿势数据,至少基于姿势预测来绘制地图表示,确定以下区域:基于每个区域的观看可能性的地图表示,在每个区域中进行偏心,并基于区域和网络参数生成编码帧,并将编码帧和第二姿态数据发送到设备。编码可将每个区域与质量等级相关联,并且将中心基于每个区域的相关联的质量等级。中心凹可以针对每个区域使用不同的量化参数和/或针对每个区域使用渲染中心。可以将诸如等待时间,带宽和/或抖动之类的网络条件用于中心点中的比特分配。

著录项

  • 公开/公告号US10560680B2

    专利类型

  • 公开/公告日2020-02-11

    原文格式PDF

  • 申请/专利权人 MICROSOFT TECHNOLOGY LICENSING LLC;

    申请/专利号US201715622836

  • 发明设计人 ERIC HORVITZ;EDUARDO CUERVO;DAVID CHU;

    申请日2017-06-14

  • 分类号H04N13;H04N13/139;H04N21/2343;H04N21/24;H04N21/81;H04N21/4402;H04N13/117;H04N13/161;H04N13/194;H04N13/344;H04N13/383;

  • 国家 US

  • 入库时间 2022-08-21 11:30:26

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