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Occlusion using pre-generated 3D models for augmented reality

机译:使用预先生成的3D模型进行增强现实的遮挡

摘要

To prevent virtual content from occluding physical objects in an augmented reality (AR) system, the embodiments herein describe generating a pass-through texture using a pre-generated model of a physical object. In one embodiment, the AR system determines the location of the physical object as well as its orientation. With this information, the system rotates and re-sizes the pre-generated model of the object to match its location and orientation in the real-world. The system then generates the pass-through texture from the pre-generated model and inserts the texture into the virtual content. When the virtual content is displayed, the pass-through texture permits light from the real-world view to pass through substantially unaffected by the virtual content. In this manner, the physical object (which aligns with the location of the pass-through texture in the virtual content) can be seen by the user—i.e., is not occluded by the virtual content.
机译:为了防止虚拟内容在增强现实(AR)系统中遮挡物理对象,本文的实施例描述了使用物理对象的预生成模型来生成直通纹理。在一实施例中,AR系统确定物理对象的位置及其方向。利用这些信息,系统可以旋转并调整对象的预生成模型的大小,以使其与现实世界中的位置和方向匹配。然后,系统根据预先生成的模型生成直通纹理,并将该纹理插入虚拟内容中。当显示虚拟内容时,直通纹理允许来自真实世界视图的光基本上不受虚拟内容的影响通过。以这种方式,用户可以看到物理对象(与通过纹理在虚拟内容中的位置对齐),即,虚拟对象没有遮挡该对象。

著录项

  • 公开/公告号US10755486B2

    专利类型

  • 公开/公告日2020-08-25

    原文格式PDF

  • 申请/专利权人 DISNEY ENTERPRISES INC.;

    申请/专利号US201815957807

  • 发明设计人 ELLIOTT H. BAUMBACH;JONATHAN R D HSU;

    申请日2018-04-19

  • 分类号G06T19/20;G06T15;G06T19;

  • 国家 US

  • 入库时间 2022-08-21 11:30:21

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