首页> 外国专利> Non-transitory storage medium having stored therein information processing program, information processing device, information processing method, and information processing system for possessing a virtual character in a virtual space

Non-transitory storage medium having stored therein information processing program, information processing device, information processing method, and information processing system for possessing a virtual character in a virtual space

机译:在其中存储了用于在虚拟空间中拥有虚拟角色的信息处理程序,信息处理设备,信息处理方法和信息处理系统的非暂时性存储介质

摘要

A game system includes an input receiving unit (71) that receives input by a player, an operated character changing unit (722) that changes an object to be assigned as an operated object that is operated in response to the input received with the input receiving unit (71) among objects in a virtual space between a PC and an NPC, and an NPC control unit (723) that controls the NPC using a first control method while the NPC is not assigned as the operated object. During a period until a predetermined condition is satisfied after an object to serve as the operated object is changed from the NPC to the PC by the operated character changing unit (722), the NPC control unit (723) controls the NPC using a second control method different from the first control method.
机译:一种游戏系统,包括:输入接收单元( 71 ),其接收玩家的输入;操作角色改变单元( 722 ),其改变要分配为操作对象的对象。 PC和NPC之间的虚拟空间中的对象中,响应于由输入接收单元( 71 )接收到的输入而操作的对象,以及NPC控制单元( 723 ),在未将NPC分配为操作对象的情况下,使用第一种控制方法控制NPC。在通过操作字符改变单元( 722 ),NPC控制单元()将要用作操作对象的对象从NPC更改为PC之后,直到满足预定条件的时间段内> 723 )使用不同于第一种控制方法的第二种控制方法控制NPC。

著录项

  • 公开/公告号US10661178B2

    专利类型

  • 公开/公告日2020-05-26

    原文格式PDF

  • 申请/专利权人 NINTENDO CO. LTD.;

    申请/专利号US201815939913

  • 发明设计人 WATARU TANAKA;RIKUTO YOSHIDA;

    申请日2018-03-29

  • 分类号A63F13;A63F13/69;A63F13/55;A63F13/44;A63F13/92;A63F13/822;

  • 国家 US

  • 入库时间 2022-08-21 11:30:08

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