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System and method for providing loyalty-based virtual objects across various media including gaming devices

机译:用于在包括游戏设备在内的各种媒体上提供基于忠诚度的虚拟对象的系统和方法

摘要

Gaming systems and methods are set forth designed to promote user loyalty with an enterprise. The user obtains a virtual object such as a virtual dog and earns the ability to acquire accessories or upgrades for their virtual dog through interaction with the enterprise. Certain accessories or upgrades may only be acquired or restored at a physical, brick and mortar venue for the enterprise to encourage the user to visit the venue. Acquisition of attributes such as accessories and upgrades may provide a basis for tournaments and prizes. The virtual object may be accessed and displayed at terminals at the venue or at remote devices. Acquisition of virtual objects may be used to qualify the user for a feature such as a progressive jackpot game.
机译:提出了旨在提高用户对企业忠诚度的游戏系统和方法。用户获得虚拟对象(例如虚拟狗),并能够通过与企业的交互来获取其虚拟狗的附件或升级。某些配件或升级产品只能在实体的实体场所购买或恢复,以鼓励企业参观该场所。诸如附件和升级之类的属性的获取可以为比赛和奖品提供基础。可以在场所或远程设备处的终端处访问和显示该虚拟对象。虚拟对象的获取可以用于使用户有资格获得诸如渐进式累积奖金游戏之类的功能。

著录项

  • 公开/公告号US10482712B2

    专利类型

  • 公开/公告日2019-11-19

    原文格式PDF

  • 申请/专利权人 BALLY GAMING INC.;

    申请/专利号US201715666835

  • 发明设计人 JOHN LINK;KIRAN BRAHMANDAM;

    申请日2017-08-02

  • 分类号G07F17/32;

  • 国家 US

  • 入库时间 2022-08-21 11:28:25

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