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Mass conserving eulerian fluid simulation

机译:质量守恒的欧拉流体模拟

摘要

A simulation engine performs a mass-conserving Eulerian fluid simulation by manipulating the distribution of density between nodes associated with the fluid simulation. The simulation engine traces a velocity field upstream to identify the source of mass that currently resides at a given node. The simulation engine then adjusts (i) the density contributions to that source from adjacent nodes and (ii) the density contributions provided by that source to the given node. In doing so, the simulation engine maintains conservation of mass at a local level between nodes within a given neighborhood. As a result, mass is conserved at a global level. One advantage of the disclosed technique is that a fluid interface associated with the fluid simulation may appear physically realistic, because numerical errors typically caused by violations of conservation of mass may be eliminated.
机译:仿真引擎通过操纵与流体仿真关联的节点之间的密度分布来执行质量守恒的欧拉流体仿真。仿真引擎跟踪上游的速度场,以识别当前驻留在给定节点上的质量源。然后,仿真引擎调整(i)从相邻节点对该源的密度贡献,以及(ii)由该源向给定节点提供的密度贡献。这样做时,仿真引擎会在给定邻域内的节点之间的局部级别上保持质量守恒。结果,在全球范围内保存了质量。所公开的技术的一个优点是与流体模拟相关联的流体界面在物理上看起来是现实的,因为可以消除通常由于违反质量守恒而引起的数值误差。

著录项

  • 公开/公告号US10489521B2

    专利类型

  • 公开/公告日2019-11-26

    原文格式PDF

  • 申请/专利权人 NVIDIA CORPORATION;

    申请/专利号US201314043499

  • 申请日2013-10-01

  • 分类号G06F17/50;

  • 国家 US

  • 入库时间 2022-08-21 11:26:57

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