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Reconstruction of essential visual cues in mixed reality applications

机译:重构混合现实应用中的基本视觉提示

摘要

A mixed reality (MR) simulation system includes a console and a head mounted device (HMD). The MR system captures stereoscopic images from a real-world environment using outward-facing stereoscopic cameras mounted to the HMD. The MR system preprocesses the stereoscopic images to maximize contrast and then extracts a set of features from those images, including edges or corners, among others. For each feature, the MR system generates one or more two-dimensional (2D) polylines. Then, the MR system triangulates between 2D polylines found in right side images and corresponding 2D polylines found in left side images to generate a set of 3D polylines. The MR system interpolates between 3D vertices included in the 3D polylines or extrapolates additional 3D vertices, thereby generating a geometric reconstruction of the real-world environment. The MR system may map textures derived from the real-world environment onto the geometric representation faster than the geometric reconstruction is updated.
机译:混合现实(MR)仿真系统包括一个控制台和一个头戴式设备(HMD)。 MR系统使用安装在HMD上的面向外部的立体摄像机从现实环境中捕获立体图像。 MR系统对立体图像进行预处理以使对比度最大化,然后从那些图像中提取一组特征,包括边缘或拐角等。对于每个特征,MR系统都会生成一个或多个二维(2D)折线。然后,MR系统在右侧图像中找到的2D折线和左侧图像中找到的相应2D折线之间进行三角剖分,以生成一组3D折线。 MR系统在3D折线中包含的3D顶点之间进行插值或对其他3D顶点进行插值,从而生成现实环境的几何重构。 MR系统可以比从几何重建更新的速度更快地将源自真实世界环境的纹理映射到几何表示上。

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