首页> 外国专利> APPLICATION OF GEOMETRIC ACOUSTICS FOR IMMERSIVE VIRTUAL REALITY (VR)

APPLICATION OF GEOMETRIC ACOUSTICS FOR IMMERSIVE VIRTUAL REALITY (VR)

机译:几何声学在沉浸式虚拟现实(VR)中的应用

摘要

A virtual reality (VR) audio rendering system and method include spatializing microphone-captured real-world sounds according to a VR setting. In a game streaming system, when a player speaks through a microphone, the voice is processed by geometrical acoustic (GA) simulation configured for a virtual scene, and thereby spatialized audio effects specific to the scene are added. The GA simulation may include generating an impulse response using sound propagation simulation and dynamic HRTF-based listener directivity. When the GA-processed voice of the player is played, the local player or other fellow players can hear it as if the sound travels in the scenery and according to the geometries in the virtual scene. This mechanism can advantageously place the players' chatting in the same virtual world like built-in game audio, thereby advantageously providing enhanced immersive VR experience to users.
机译:虚拟现实(VR)音频渲染系统和方法包括根据VR设置对麦克风捕获的真实世界声音进行空间化。在游戏流系统中,当玩家通过麦克风讲话时,通过为虚拟场景配置的几何声学(GA)模拟来处理语音,从而添加了特定于场景的空间音频效果。 GA仿真可以包括使用声音传播仿真和基于动态HRTF的监听器方向性来生成脉冲响应。播放经过GA处理的播放器声音时,本地播放器或其他播放器可以听到声音,好像声音在场景中传播并根据虚拟场景中的几何形状传播一样。该机制可以有利地将玩家的聊天置于与内置游戏音频相同的虚拟世界中,从而有利地为用户提供增强的沉浸式VR体验。

著录项

  • 公开/公告号US2020293273A1

    专利类型

  • 公开/公告日2020-09-17

    原文格式PDF

  • 申请/专利权人 NVIDIA CORPORATION;

    申请/专利号US202016890724

  • 发明设计人 AMBRISH DANTREY;ANSHUL GUPTA;

    申请日2020-06-02

  • 分类号G06F3/16;H04L29/08;

  • 国家 US

  • 入库时间 2022-08-21 11:26:25

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