首页> 外国专利> ASSIGNING PRIMITIVES TO TILES IN A GRAPHICS PROCESSING SYSTEM

ASSIGNING PRIMITIVES TO TILES IN A GRAPHICS PROCESSING SYSTEM

机译:在图形处理系统中为平铺分配主语

摘要

A tiling unit assigning primitives to tiles in a graphics processing system which has a rendering space subdivided into a plurality of tiles. Each tile can comprise one or more polygonal region. Mesh logic of the tiling unit can determine that a plurality of primitives form a mesh and can determine whether the mesh entirely covers a region. If the mesh entirely covers the region then a depth threshold for the region can be updated so that subsequent primitives which lie behind the depth threshold are culled (i.e. not included in the display list for a tile). This helps to reduce the number of primitive IDs included in a display list for a tile which reduces the amount of memory used by the display list and reduces the number of primitives which a hidden surface removal (HSR) module needs to fetch to perform HSR on the tile.
机译:在图形处理系统中将图元分配给图块的图块化单元,该图形处理系统的渲染空间细分为多个图块。每一瓦片可包含一个或一个以上多边形区域。切片单元的网格逻辑可以确定多个图元形成网格,并且可以确定网格是否完全覆盖区域。如果网格完全覆盖了该区域,则可以更新该区域的深度阈值,以便剔除位于深度阈值之后的后续图元(即,不包括在图块的显示列表中)。这有助于减少图块的显示列表中包含的基本ID的数量,从而减少显示列表使用的内存量,并减少隐藏表面移除(HSR)模块需要获取以执行HSR的基本元素的数量。瓷砖。

著录项

  • 公开/公告号US2020294305A1

    专利类型

  • 公开/公告日2020-09-17

    原文格式PDF

  • 申请/专利权人 IMAGINATION TECHNOLOGIES LIMITED;

    申请/专利号US202016886439

  • 发明设计人 XILE YANG;

    申请日2020-05-28

  • 分类号G06T15/20;G06T15;G06T15/40;G06T7/507;G06T7/529;G06T7/13;G06T15/04;G06T17/10;G06T17/20;G06T19/20;

  • 国家 US

  • 入库时间 2022-08-21 11:26:16

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