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Layered Scene Decomposition CODEC with Asymptotic Resolution

机译:渐近分辨率的分层场景分解CODEC

摘要

A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data is divided into a plurality of data layers of increasing depths as the distance between a given layer and the display surface increases. Data layers which are sampled using an effective resolution function to determine a suitable sampling rate and rendered using hybrid rendering, such as perspective and oblique rendering, to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.
机译:提供了一种应用分层场景分解策略的用于CODEC驱动用于多维视频流,交互式游戏和其他光场显示应用的实时光场显示的系统和方法。随着给定层与显示表面之间的距离增加,多维场景数据被分成深度增加的多个数据层。使用有效分辨率功能对数据层进行采样以确定合适的采样率,并使用混合渲染(​​例如透视图和倾斜渲染)进行渲染,以对与每个数据层相对应的光场进行编码。通过应用视图合成协议(包括边缘自适应插值)重建像素阵列,可以以可预测的速率生成多维场景数据的最终压缩(分层)核心表示,并在光场显示上实时重建和合并。参考元素图像的阶段(例如,列然后是行)。

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