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Methods, Systems and Computer Program Products for Optimizing Computer System Resource Utilization During In-Game Resource Farming

机译:在游戏内资源农场中优化计算机系统资源利用的方法,系统和计算机程序产品

摘要

Disclosed are methods, systems and computer program products for optimizing computer system resource utilization during in-game resource farming. In some non-limiting embodiments or aspects, the present disclosure describes a method for optimizing computer system resource utilization during in-game resource farming, the method including detecting a gameplay state associated with an executing instance of a gaming application and based on the detected gameplay state selecting a gaming application mode from among a plurality of available gaming application modes. In some non-limiting embodiments or aspects, the method may also include implementing the selected gaming application mode for subsequent execution of the gaming application on the computing system.
机译:公开了用于在游戏中资源耕种期间优化计算机系统资源利用的方法,系统和计算机程序产品。在一些非限制性实施例或方面中,本公开描述了一种用于在游戏内资源耕种期间优化计算机系统资源利用的方法,该方法包括检测与游戏应用的执行实例相关联的游戏状态,并且基于检测到的游戏状态状态从多个可用的游戏应用模式中选择游戏应用模式。在一些非限制性实施例或方面中,该方法还可以包括实现所选择的游戏应用模式以用于随后在计算系统上执行该游戏应用。

著录项

  • 公开/公告号US2020210237A1

    专利类型

  • 公开/公告日2020-07-02

    原文格式PDF

  • 申请/专利权人 BLUESTACK SYSTEMS INC.;

    申请/专利号US201916731322

  • 发明设计人 SUMAN SARAF;RAVI PRAKASH;

    申请日2019-12-31

  • 分类号G06F9/50;G06F9/54;A63F13/45;

  • 国家 US

  • 入库时间 2022-08-21 11:21:57

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