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METHOD AND APPARATUS FOR RENDERING VIRTUAL CHANNEL IN MULTI-WORLD VIRTUAL SCENARIO

机译:在多世界虚拟场景中渲染虚拟通道的方法和装置

摘要

Disclosed by the present application are a method and apparatus for rendering a virtual channel in a multi-world virtual scenario, the method being implemented by means of the virtual channel rendering apparatus: generating a virtual scenario that is used for displaying a virtual channel, a first world and a second world, wherein the virtual channel may cause a rendering camera to move between the first world and the second world; receiving a control request for triggering the rendering camera to move in the virtual scenario; identifying the position of the rendering camera in response to the control request to obtain a moving track of the rendering camera moving in the virtual scenario; and detecting the world state according to the moving track, and generating a room that may accommodate the rendering camera for a virtual channel if detected that the world state is an intermediate pass-through state. Thus, the present application solves the problem of world jumping that is observed by a user when passing through as a result of the thickness of a virtual channel being thick.
机译:本申请公开了一种用于在多世界虚拟场景中渲染虚拟频道的方法和装置,该方法是通过虚拟频道渲染装置来实现的:生成用于显示虚拟频道的虚拟场景。第一世界和第二世界,其中虚拟通道可以使渲染相机在第一世界和第二世界之间移动;接收触发所述渲染摄像机在虚拟场景中移动的控制请求;响应于控制请求,确定渲染摄像机的位置,以获取渲染摄像机在虚拟场景中移动的轨迹;根据所述移动轨迹检测所述世界状态,并在检测到所述世界状态为中间通过状态时,生成可容纳所述渲染摄像机用于虚拟通道的房间。因此,本申请解决了由于虚拟通道的厚度较厚而在通过时用户观察到的世界跳跃的问题。

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