首页> 外国专利> SKILLFULL REGULATED MULTI-LEVEL CASINO GAMES AND GAMING MACHINES CONFIGURED TO ENCOURAGE EXPLORATION OF GAMES LEVELS, STAGES, AREAS

SKILLFULL REGULATED MULTI-LEVEL CASINO GAMES AND GAMING MACHINES CONFIGURED TO ENCOURAGE EXPLORATION OF GAMES LEVELS, STAGES, AREAS

机译:规范的多级赌场游戏和配置为鼓励对游戏级别,阶段和区域进行探索的游戏机

摘要

A computer-implemented method of operating a regulated gaming machine may comprise accepting, in the regulated gaming machine, funds from a player and enabling the player to play a wager-based game having a plurality of stages and enabling, for a game session, game play and wagers at a current stage of the game. A determination may then be made whether game play has reached a stage complete state in which all requirements necessary for transitioning game play to a next or another stage of the plurality of stages, as may be a determination whether this is a first time, during the game session, that the game play has reached the stage complete state for the current stage. An incentive may be offered to the player to transition game play to the next or another stage when game play has reached the stage complete state for the first time and not offering the player the incentive otherwise. The offered incentive may be rewarded when a player interaction is received in the regulated gaming machine that causes game play to transition to a next or another stage of the plurality of stages. Continued game play may be enabled in the current stage of the game when a player interaction received in the regulated gaming machine causes game play to remain in the current stage of the plurality of stages. When a determination is made that game play has previously reached the stage complete in the current stage in the game session, the offering and rewarding the incentive to transition the game to the next or another stage is disallowed.
机译:一种由计算机实现的操作受控游戏机的方法,可以包括:在受控游戏机中接受来自玩家的资金,并使玩家能够玩具有多个阶段的基于下注的游戏,并允许在游戏过程中进行游戏在游戏的当前阶段玩和下注。然后,可以确定游戏是否已经达到一个阶段完成状态,在该状态下,将游戏过渡到多个阶段中的下一阶段或另一阶段所必需的所有要求,可以确定这是否是第一次。游戏会话,表明游戏已达到当前阶段的阶段完成状态。当游戏第一次达到阶段完成状态时,可以向玩家提供将游戏进行到下一阶段或另一阶段的激励,否则不向玩家提供激励。当在受管制的游戏机中接收到导致游戏进行转变到多个阶段中的下一阶段或另一阶段的玩家交互时,可以奖励所提供的激励。当在受控游戏机中接收到的玩家交互导致游戏继续保持在多个阶段中的当前阶段时,可以在游戏的当前阶段中启用继续的游戏。当确定游戏已先前到达游戏会话当前阶段中已完成的阶段时,不允许提供和奖励将游戏过渡到下一阶段或另一阶段的奖励。

著录项

  • 公开/公告号WO2020076481A1

    专利类型

  • 公开/公告日2020-04-16

    原文格式PDF

  • 申请/专利权人 SYNERGY BLUE LLC;

    申请/专利号WO2019US52313

  • 发明设计人 OBERBERGER MICHAEL M.;LOW MICHAEL M.;

    申请日2019-09-22

  • 分类号G07F17/32;A63F13/822;G07F17/34;

  • 国家 WO

  • 入库时间 2022-08-21 11:11:56

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