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IoT Smart roller play learning device based on IoT modular complex education play furniture service

机译:基于物联网模块化复杂教育游乐家具服务的物联网智能滚筒游乐学习设备

摘要

The present invention comprehends a large number of objects such as insects and plants through collection and increases the sensory cognitive sensation of the hand through hand movements, and moves the up, down, left, and right and front and back movements through a smart roller to play the desired learning play. It is a play learning device and method using a smart roller that enables successful learning, direction, etc. through efficient play, and provides means and suggestions to provide pre-made content image objects as a suggestion of learning goals. According to a plurality of smart rollers, smart roller recognition means for recognizing when the roller is rotated, recognition means for grasping the speed of the rotated smart roller to determine if the smart roller in the correct position is rotated, and the roller recognition means A control unit for recognizing the collected shape and outputting an image image and an audio signal including learning content corresponding to the shape, and outputting an image and an audio signal corresponding to at least one of a plurality of images, and a user connected to the control unit A control step of presenting the target learning in video and audio by using a play learning device using a smart roller consisting of a display indicating whether or not an error is caused by the response; A smart roller with built-in Bluetooth input with a plurality of desired rotation directions; Checking whether the roller is rotated and the rotation speed; An output step of outputting a corresponding image and audio in which the line of each axis moves and the object of the object moves as the smart roller rotates; It consists of performing a step-by-step objective learning that determines whether the result is successful or not and proceeds to the next step.
机译:本发明通过收集来理解诸如昆虫和植物之类的大量物体,并且通过手的运动来增加手的感官认知感觉,并且通过智能滚轮将上,下,左,右,前后运动移动到播放所需的学习游戏。它是一种使用智能辊的游戏学习设备和方法,该智能辊通过有效的游戏实现成功的学习,指导等,并提供手段和建议以提供预制的内容图像对象作为学习目标的建议。根据多个智能辊,智能辊识别装置用于识别辊何时旋转,识别装置用于掌握旋转的智能辊的速度以确定在正确位置的智能辊是否已旋转,并且辊识别装置A控制单元,其用于识别所收集的形状并输出图像图像和包括与该形状相对应的学习内容的音频信号,并输出与多个图像中的至少一个图像相对应的图像和音频信号,以及与该控制装置连接的用户单元控制步骤,其通过使用游戏学习设备在视频和音频中呈现目标学习,该游戏学习设备使用智能辊,该智能辊包括指示是否由响应引起错误的显示器。具有内置蓝牙输入的智能滚轮,具有多个所需的旋转方向;检查滚筒是否旋转及转速;输出步骤,输出对应的图像和音频,其中随着智能辊的旋转,各轴的线移动并且对象的对象移动。它包括执行逐步的目标学习,确定结果是否成功,然后继续进行下一步。

著录项

  • 公开/公告号KR102133082B1

    专利类型

  • 公开/公告日2020-07-10

    原文格式PDF

  • 申请/专利权人 주식회사 인터포름;

    申请/专利号KR20180068209

  • 发明设计人 배문영;

    申请日2018-06-14

  • 分类号G09B5/06;G06Q50/10;G09B19;

  • 国家 KR

  • 入库时间 2022-08-21 11:04:15

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