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SYSTEM-GENERATED STABLE BARYCENTRIC COORDINATES AND DIRECT PLANE EQUATION ACCESS

机译:系统生成的稳定重心坐标和直接平面方程访问

摘要

A graphics processing pipeline includes three architectural features that enable a fragment shader to efficiently compute sample-specific attribute values using barycentric coordinates and point-specific attributes. The first feature is a barycentric coordinate feed to provide barycentric coordinates to the fragment shader. The second characteristic is an attribute identifier, which makes it possible to process an attribute of a graphic basic element without conventional fixed function interpolation. The third characteristic is a direct access path from the fragment shader to the hardware resources of the triangular data storage, in which point attribute data and / or level equation coefficients are stored. Allowing the fragment shader to calculate sample-specific attribute values in this way advantageously increases the flexibility of the system and at the same time reduces the workload associated with the formation of the triangular equations.
机译:图形处理管线包括三个体系结构功能,这些功能使片段着色器可以使用重心坐标和点特定的属性有效地计算特定于样本的属性值。第一个功能是重心坐标进给,可为片段着色器提供重心坐标。第二特征是属性标识符,这使得可以在没有常规固定功能插值的情况下处理图形基本元素的属性。第三个特征是从片段着色器到三角形数据存储的硬件资源的直接访问路径,其中存储了点属性数据和/或级别方程系数。允许片段着色器以这种方式计算特定于样本的属性值有利地增加了系统的灵活性,同时减少了与三角方程式形成相关的工作量。

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