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Graphics processing units and methods for controlling rendering complexity using cost indications for sets of tiles of a rendering space

机译:使用渲染空间的瓦片集合的成本指示来控制渲染复杂度的图形处理单元和方法

摘要

A graphics processing unit (GPU) processes graphics data using a rendering space which is sub-divided into a plurality of tiles. The GPU comprises cost indication logic configured to obtain a cost indication for each of a plurality of sets of one or more tiles of the rendering space. The cost indication for a set of tile(s) is suggestive of a cost of processing the set of one or more tiles. The GPU controls a rendering complexity by controlling the number of samples rendered and which primitives are rendered in tiles based on the cost indication for those tiles. This allows tiles to be rendered in a manner that is suitable based on the complexity of the graphics data within the tiles. In turn, this allows the rendering to satisfy constraints such as timing constraints even when the complexity of different tiles may vary significantly within an image.
机译:图形处理单元(GPU)使用渲染空间处理图形数据,该渲染空间被细分为多个图块。 GPU包括成本指示逻辑,该成本指示逻辑被配置为针对渲染空间的一个或多个瓦片的多个集合中的每一个获得成本指示。一组瓦片的成本指示表明处理一组一个或多个瓦片的成本。 GPU通过控制渲染样本的数量以及基于这些图块的成本指示来控制在图块中渲染哪些图元来控制渲染复杂度。这允许基于瓦片内的图形数据的复杂性以适合的方式渲染瓦片。继而,即使不同图块的复杂度在图像内可能发生显着变化,这也允许渲染满足诸如时序约束之类的约束。

著录项

  • 公开/公告号GB201916127D0

    专利类型

  • 公开/公告日2019-12-18

    原文格式PDF

  • 申请/专利权人 IMAGINATION TECHNOLOGIES LIMITED;

    申请/专利号GB20190016127

  • 发明设计人

    申请日2017-01-12

  • 分类号

  • 国家 GB

  • 入库时间 2022-08-21 11:00:17

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