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Graphics Processing Systems

机译:图形处理系统

摘要

In a graphics processing system, a bounding volume (20) representing the volume of a scene to be rendered and a cube texture (30) representing the transparency of the surface of the bounding volume are defined. Then, when the scene is to be rendered for output, a vector (28) from a sampling point (25) being considered to a light source (22) external of the bounding volume is determined and then used to determine how to sample the texture that represents the transparency of the surface of the bounding volume to determine the transparency of the surface of the bounding volume between the sampling point and the light source. The so-determined transparency is then used to simulate the effect of shadows cast by the external light source (22) at the sampling point (25).
机译:在图形处理系统中,定义了代表要渲染的场景的体积的边界体积(20)和代表该边界体积的表面的透明度的立方体纹理(30)。然后,当要渲染场景以进行输出时,确定从正在考虑的采样点(25)到边界体积外部的光源(22)的矢量(28),然后将其用于确定如何对纹理进行采样代表边界体积的表面的透明度,以确定采样点和光源之间边界体积的表面的透明度。然后将如此确定的透明度用于模拟外部光源(22)在采样点(25)投射的阴影的效果。

著录项

  • 公开/公告号GB2528655B

    专利类型

  • 公开/公告日2020-10-07

    原文格式PDF

  • 申请/专利权人 ARM LIMITED;

    申请/专利号GB20140013145

  • 发明设计人 SYLWESTER BALA;ROBERTO LOPEZ MENDEZ;

    申请日2014-07-24

  • 分类号G06T15/60;

  • 国家 GB

  • 入库时间 2022-08-21 10:59:46

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