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Texture filtering

机译:纹理过滤

摘要

A method of performing anisotropic texture filtering for applying a texture at a sampling point P in screen space 601 is disclosed. The method comprises the steps of calculating texture-filter parameters and filtering the texture for the sampling point using a kernel having a footprint in texture space. The parameter computation includes generating two relatively rotated pairs of screen-space basis vectors, (x1, y1) and (x2, y2). Two pairs (X1, Y1) and (X2, Y2) of texture-space basis vectors corresponding to the pairs of screen-space basis vectors are transformed to texture space under a local mapping approximation, based on vector magnitude differences for at least one pair of texture-space basis vectors. An angle between a selected pair of screen-space basis vectors and screen-space principal axes (r1, r2) is calculated in a local approximation, indicating the mapping maximum and minimum scale factors. The angle and the selected pair of screen-space basis vectors are used to generate texture-space principal axes (R1, R2), associated with the mapping scale factors. Associated integrated circuit manufacturing datasets and systems are also disclosed.
机译:公开了执行各向异性纹理过滤以在屏幕空间601中的采样点P处应用纹理的方法。该方法包括以下步骤:计算纹理过滤器参数,并使用在纹理空间中具有足迹的内核为采样点过滤纹理。参数计算包括生成两对相对旋转的屏幕空间基础向量对(x1,y1)和(x2,y2)。基于至少一对的向量幅度差,在局部映射近似下,将与成对的屏幕空间基础向量对相对的两对(X1,Y1)和(X2,Y2)纹理空间基础向量转换为纹理空间空间基础向量集。以局部近似值计算选定的一对屏幕空间基础向量与屏幕空间主轴线(r1,r2)之间的夹角,表示映射的最大和最小比例因子。角度和选定的一对屏幕空间基础向量用于生成与映射比例因子关联的纹理空间主轴(R1,R2)。还公开了相关的集成电路制造数据集和系统。

著录项

  • 公开/公告号GB2583154A

    专利类型

  • 公开/公告日2020-10-21

    原文格式PDF

  • 申请/专利权人 IMAGINATION TECHNOLOGIES LIMITED;

    申请/专利号GB20190015044

  • 发明设计人 ROSTAM KING;

    申请日2019-10-17

  • 分类号G06T11;G06T13;G06T15/04;

  • 国家 GB

  • 入库时间 2022-08-21 10:59:44

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