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Fisheye rendering with lens distortion correction for 360-degree video
Fisheye rendering with lens distortion correction for 360-degree video
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摘要
In various implementations, computing systems and computer-implemented methods can be used for correcting the distortion present in a fisheye image, and rendering the image for display as 360-degree video. In various implementations, a computing device can receive 2-dimensional video data captured by an omnidirectional camera. The computing device can map an image from each video frame to a 3-dimensional hemispherical representation. In various implementations, this mapping can be executed using a polynomial model. The 3-dimensional hemispherical representation can then be used in a 360-degree video presentation, to provide a virtual reality experience.
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