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Human-machine interface tethered to a user position in a three-dimensional VR or AR environment
Human-machine interface tethered to a user position in a three-dimensional VR or AR environment
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摘要
Techniques are shown for controlling spacing between a user and a UI that involve monitoring a user position relative to the UI. A first region is defined to determine a maximum spacing. When the user position is outside the first region, a reference point of the UI is moved toward the user position until the user position is within the first region. A second region is defined to determine a minimum spacing. When the user position is outside the second region, the reference point is moved toward the user position until the user position is within the second region.
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