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Dynamic Intelligent Lighting for Directing Visual Attention in Interactive 3D Scenes

机译:动态智能照明,用于指导交互式3D场景中的视觉注意力

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摘要

Recent enhancements in real-time graphics have facilitated the design of high fidelity game environments with complex 3D worlds inhabited by animated characters. Under such settings, it is hard, especially for the untrained eyes, to attend to an object of interest. Neuroscience research as well as film and theatre practice identified several visual properties, such as contrast, orientation, and color that play a major role in channeling attention. In this paper, we discuss an adaptive lighting design system called ALVA (Adaptive Lighting for Visual Attention) that dynamically adjusts the lighting color and brightness to enhance visual attention within game environments using features identified by neuroscience, psychophysics, and visual design literature. We also discuss some preliminary results showing the utility of ALVA in directing player’s attention to important elements in a fast paced 3D game, and thus enhancing the game experience especially for non-gamers who are not visually trained to spot objects or characters in such complex 3D worlds.
机译:实时图形的最新改进促进了具有动画角色居住的复杂3D世界的高保真游戏环境的设计。在这种情况下,尤其是对于未经训练的眼睛,很难观察到感兴趣的物体。神经科学研究以及电影和戏剧实践确定了几种视觉属性,例如对比度,方向和颜色,这些属性在吸引注意力方面起主要作用。在本文中,我们讨论了一种自适应照明设计系统,称为ALVA(视觉注意自适应照明),该系统使用神经科学,心理物理学和视觉设计文献确定的功能来动态调整照明颜色和亮度,以增强游戏环境中的视觉注意力。我们还将讨论一些初步结果,这些结果显示了ALVA在引导玩家的注意力到快速3D游戏中的重要元素上的效用,从而增强了游戏体验,尤其是对于未经视觉训练的非游戏者而言,可以发现这种复杂3D世界。

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