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The Virtual Learning Experience: Learning Styles, Task Complexity and Presence in the Context of Emerging VR Technologies

机译:虚拟学习体验:新兴VR技术中的学习风格,任务复杂性和存在

摘要

This study investigates how emerging virtual reality technologies impact the way architecture and construction students engage in the higher education learning context. The work takes a broad perspective, bridging experiential learning theory, task complexity in educational objectives, a range of emerging virtual reality technologies and related issues such as presence and immersion and how all of these factors act in concert to influence learning styles. The principal aim of the research is to determine whether and under what conditions emerging virtual reality technologies prescribe how architecture and building students choose to learn.The study has two elements. The first element is a longitudinal and the second element is a between-group study. Learning is measured in terms of Kolb’s learning styles grid using standard and modified versions of the learning style inventory (LSI). A series of controlled experiments are undertaken to test for the impact that specific factors identified from the literature have on the preferred learning style of the user. Data is analysed using a variety of standard statistical tests and visualisation techniques developed specifically for this research. The results have significant implications for both theoretical and practical perspectives. From a theoretical perspective, the results reveal fundamental flaws in current learning style theory and how learning styles have been previously assigned to different learning cohorts. The results also strongly demonstrate that learning, considered in the current terms of learning styles, is not constrained or inhibited in any way by the increasing use of virtual reality technologies in the context of architecture and construction learning. The proposition that computers limit the architecture learning experience is not valid in the context of this study.From a practical standpoint, this thesis suggests that the educational challenge is not to design a learning environment that reflects the specificity of a particular cohort, but rather how best to accommodate the variability that occurs across and within individual preferences in architecture and construction higher education.
机译:这项研究调查了新兴的虚拟现实技术如何影响建筑和建筑专业学生参与高等教育学习环境的方式。这项工作具有广阔的视野,弥合了经验学习理论,教育目标中的任务复杂性,一系列新兴的虚拟现实技术以及相关问题,如在场和沉浸感,以及所有这些因素如何共同影响学习风格。这项研究的主要目的是确定新兴的虚拟现实技术是否以及在什么条件下规定了建筑和建筑学生如何选择学习。研究包括两个要素。第一个要素是纵向的,第二个要素是组间的研究。使用Kolb的学习风格网格(使用标准和改进版本的学习风格清单(LSI))对学习进行衡量。进行了一系列受控实验,以测试从文献中确定的特定因素对用户的首选学习风格的影响。使用专门为此研究开发的各种标准统计测试和可视化技术来分析数据。结果对理论和实践都有重要意义。从理论角度来看,结果揭示了当前学习风格理论的根本缺陷,以及先前如何将学习风格分配给不同的学习人群。研究结果还强烈表明,以当前的学习方式来考虑的学习在任何情况下都不会因在建筑和建筑学习中越来越多地使用虚拟现实技术而受到限制或抑制。在本研究的背景下,计算机限制架构学习经验的主张是无效的。从实际的角度来看,本论文表明,教育挑战不是设计一个能够反映特定人群的特殊性的学习环境,而是如何最好的方法是适应建筑和建筑高等教育在个人偏好之间和内部发生的变化。

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