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Icons and icons : decision support using coaching and expert systems

机译:图标和图标:使用教练和专家系统的决策支持

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摘要

The authors of this paper spent over three decades on average working with, for and on business decision takers, typically top executives. We have been working with them in different parts of their organisations, for them in a variety of advisory roles, and on them in various research projects trying to understand the process of decision making and decision taking. In this paper we reflect on our consultancy and research experience involving decision takers in order to conceptualize a distinction between two types of decisions with regards to the way of supporting them. Therefore, purpose of the study could be described as an attempt of a minimalist decision typology (involving only two types) where the two decision types are achieved by their characteristics and then we argue that two different approaches to decision support can be useful for the two types of decisions. This paper qualifies as a conceptual one informed by underlying empirical studies. These empirical underpinnings comprise of three types: (1) designed as qualitative empirical research projects, involving participant observations, interviews, focus groups, and knowledge modelling using knowledge-based expert systems, (2) consultancy carried out through executive coaching and knowledge engineering, and (3) a mix of the previous two in action research projects. We reflect on these experiences in this paper drawing speculative conclusions using retrospective sensemaking – therefore the resulting model is a conceptual one and we offer it for debate and potential conceptual for forthcoming research projects for the academic audience interested in decision making. Additionally, the model can also be useful for practicing executives, in deciding what kind of decision support to seek for the particular decision at hand, as well as for consultants to figure out what type of decision support to offer. The super-large decisions that may redefine the organisation we call Icons (with capital ‘I’), referring to the notion of Iconic. These decisions require exceptionally high degree of competence. The second group consists of those insignificant decisions that do not require any substantial degree of competence; we call these as icons (with lower case ‘i’) referring to the icons that we need to click or touch in order to run an app on our computers, tablets, smartphones or wearables. It is perhaps obvious that Icons need very different types of decision support than icons. To get a better understanding of this, we need to look at the dominant knowledge type used in the decision situations. We distinguish three types of knowledge: facts, skills, and intuition. Facts are not of primary focus in most decision situations and these are pre-processed and provided by ERP (Enterprise Resource Planning) systems. Skills play a significant role in the professional lives of practicing managers, but they actually need one single skill: communication. Good managers are typically good communicators. Therefore, the focus in the case of both Icons and icons is intuition. In Icons the dominant knowledge is focal intuition, which we call hunch. The dominant knowledge in icons is subsidiary intuition, which we call explanation. Thus, Icons call for a coach who can help decision takers clarify their expectations, while icons need knowledge-based expert systems which can help develop organisational routines.
机译:本文的作者平均花了三十多年的时间与业务决策者(通常是高层管理人员)一起工作,并为其提供服务。我们一直在组织的不同部分与他们合作,为他们担任各种咨询角色,并在各种研究项目中与他们合作,以了解决策和决策过程。在本文中,我们反思了涉及决策者的咨询和研究经验,以便就支持决策的方式概念化区分两种类型的决策。因此,本研究的目的可以描述为一种极简决策类型学的尝试(仅涉及两种类型),其中两种决策类型通过其特征来实现,然后我们认为两种不同的决策支持方法对于这两种类型可能有用。决策类型。本文根据基础的实证研究被认为是一种概念性论文。这些经验基础包括三种类型:(1)设计为定性的经验研究项目,涉及参与者的观察,访谈,焦点小组和使用基于知识的专家系统进行的知识建模;(2)通过高管教练和知识工程进行的咨询, (3)前两个行动研究项目的结合。我们在本文中使用回顾性的感官分析来总结这些经验,从而得出推测性结论-因此,所得模型是一种概念模型,我们为有兴趣进行决策的学术受众提供了辩论和可能的概念,以用于即将开展的研究项目。此外,该模型对于实践高管人员,决定要寻求手头特定决策的决策支持类型以及顾问确定要提供的决策支持类型也很有用。可能会重新定义我们称为Icon的组织的超大型决策(大写字母“ I”),是指Iconic的概念。这些决定需要非常高的能力。第二类是那些不需要任何实质能力的无关紧要的决定。我们将其称为图标(小写字母“ i”)是指我们需要单击或触摸才能在计算机,平板电脑,智能手机或可穿戴设备上运行应用程序的图标。显然,与图标相比,图标需要非常不同类型的决策支持。为了更好地理解这一点,我们需要查看决策情况下使用的主导知识类型。我们区分三种知识:事实,技能和直觉。在大多数决策情况下,事实并非主要重点,这些事实是由ERP(企业资源计划)系统进行预处理和提供的。技能在管理人员的职业生涯中起着重要作用,但实际上它们需要一种技能:沟通。好的管理者通常是好的沟通者。因此,在图标和图标的情况下,重点都是直觉。在Icons中,主要知识是焦点直觉,我们称之为直觉。图标的主要知识是辅助直觉,我们称其为解释。因此,Icon需要一位能够帮助决策者阐明其期望的教练,而Icon需要基于知识的专家系统来帮助制定组织程序。

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