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Automatic tailoring and cloth modelling for animation characters.

机译:动画角色的自动裁剪和布料建模。

摘要

The construction of realistic characters has become increasingly important to the production of blockbuster films, TV series and computer games. The outfit of character plays an important role in the application of virtual characters. It is one of the key elements reflects the personality of character. Virtual clothing refers to the process that constructs outfits for virtual characters, and currently, it is widely used in mainly two areas, fashion industry and computer animation. In fashion industry, virtual clothing technology is an effective tool which creates, edits and pre-visualises cloth design patterns efficiently. However, using this method requires lots of tailoring expertises. In computer animation, geometric modelling methods are widely used for cloth modelling due to their simplicity and intuitiveness. However, because of the shortage of tailoring knowledge among animation artists, current existing cloth design patterns can not be used directly by animation artists, and the appearance of cloth depends heavily on the skill of artists. Moreover, geometric modelling methods requires lots of manual operations. This tediousness is worsen by modelling same style cloth for different characters with different body shapes and proportions. This thesis addresses this problem and presents a new virtual clothing method which includes automatic character measuring, automatic cloth pattern adjustment, and cloth patterns assembling. There are two main contributions in this research. Firstly, a geodesic curvature flow based geodesic computation scheme is presented for acquiring length measurements from character. Due to the fast growing demand on usage of high resolution character model in animation production, the increasing number of characters need to be handled simultaneously as well as improving the reusability of 3D model in film production, the efficiency of modelling cloth for multiple high resolution character is very important. In order to improve the efficiency of measuring character for cloth fitting, a fast geodesic algorithm that has linear time complexity with a small bounded error is also presented. Secondly, a cloth pattern adjusting genetic algorithm is developed for automatic cloth fitting and retargeting. For the reason that that body shapes and proportions vary largely in character design, fitting and transferring cloth to a different character is a challenging task. This thesis considers the cloth fitting process as an optimization procedure. It optimizes both the shape and size of each cloth pattern automatically, the integrity, design and size of each cloth pattern are evaluated in order to create 3D cloth for any character with different body shapes and proportions while preserve the original cloth design. By automating the cloth modelling process, it empowers the creativity of animation artists and improves their productivity by allowing them to use a large amount of existing cloth design patterns in fashion industry to create various clothes and to transfer same design cloth to characters with different body shapes and proportions with ease.
机译:逼真的角色的构建对于制作大片,电视连续剧和计算机游戏变得越来越重要。角色服装在虚拟角色的应用中起着重要作用。它是体现人格个性的关键要素之一。虚拟服装是指为虚拟角色构造服装的过程,目前,它已广泛用于时装和计算机动画这两个领域。在服装行业,虚拟服装技术是一种有效的工具,可以有效地创建,编辑和预可视布料设计图案。但是,使用此方法需要大量的裁剪专业知识。在计算机动画中,几何建模方法由于其简单性和直观性而被广泛用于布料建模。然而,由于动画艺术家之间缺乏剪裁知识,因此动画艺术家不能直接使用现有的布料设计图案,并且布料的外观在很大程度上取决于艺术家的技能。此外,几何建模方法需要大量的手动操作。通过为具有不同身体形状和比例的不同角色建模相同样式的布料,会使这种乏味变得更糟。本文针对这一问题,提出了一种新的虚拟服装方法,该方法包括自动字符测量,自动布料样式调整和布料样式组装。这项研究有两个主要贡献。首先,提出了一种基于测地曲率流的测地线计算方案,用于从字符中获取长度测量值。由于在动画制作中使用高分辨率角色模型的需求迅速增长,因此需要同时处理越来越多的角色,并提高电影制作中3D模型的可重用性,为多个高分辨率角色建模的效率非常重要。为了提高衣服贴合度测量的效率,提出了一种线性时间复杂度,有界误差小的快速测地线算法。其次,开发了一种布型调整遗传算法,用于自动进行布匹拟合和重新定位。由于角色的形状和比例在角色设计中有很大差异,因此将衣服合适并转移给其他角色是一项艰巨的任务。本文认为布料的拟合过程为优化过程。它会自动优化每个布料图案的形状和尺寸,评估每个布料图案的完整性,设计和尺寸,以便为具有不同身体形状和比例的任何角色创建3D布料,同时保留原始布料设计。通过使布料建模过程自动化,它可以使动画艺术家发挥创造力,并通过允许他们使用时装行业中大量的现有布料设计图案来制作各种衣服并将相同的设计布料转移到具有不同身体形状的角色,从而提高动画制作人员的生产力和比例轻松。

著录项

  • 作者

    Li Wenxi;

  • 作者单位
  • 年度 2014
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
  • 中图分类
  • 入库时间 2022-08-31 15:08:22

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