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Wissensbasierte Szenenanalyse für Navigationsaufgaben mobiler Roboter in Innenräumen

机译:基于知识的场景分析,用于室内移动机器人的导航任务

摘要

This thesis is concerned with the technical realization of a scene analysis system which is able to recognize several object categories independent of their visual appearance and to generate a semantic description of the sensed scene from the sensor's point of view. This kind of scene analysis system is a necessary prerequisite for a functional driven navigation of mobile robots in indoor environments and an intuitive man-machine-interaction. The solution of the above mentioned problem is founded on the model of human visual perception introduced by Palmer which describes the human scene analysis by four processing layers with increasing level of abstraction from the retinal image to the semantic scene description and a bidirectional processing of these layers. Each layer contains local a priori knowledge which humans apply during scene analysis. For implementation of Palmer's model a new, modular, and application independent processing concept is developed. The core of this concept is a knowledge base, which consists of a semantic net extended by local experts. The declarative a priori knowledge of all processing layers is coded in the vertices and edges of the semantic net while the local experts which are embedded in the vertices contain the procedural a priori knowledge. The latter is represented in terms of production rules which are responsible for creating local results, rating these results, and adapting the creation of results. An inference engine processes the knowledge base by transforming the semantic net into a sequence of its vertices and by executing the rules of each local expert in the order of the created sequence. As required by Palmer's model the generated sequence of vertices is processed bidirectionally. Therefore a data driven processing phase for creating results and a model driven processing phase for rating these results and adapting the creation of results is distinguished. At each point in time a blackboard architecture allows to access all intermediate results. Therefore the system is able to use already gained knowledge, especially for adaptations. The time needed for a scene analysis finally depends only on the number of adaptations triggered by the local experts. Based on this processing concept an application dependent knowledge base for an indoor scene analysis for the recognition of floors, walls, ceilings, obstacles and doors is developed which mainly takes into account knowledge about the relations between these object categories to one another and to a stereo camera which is the only sensor in this application. This knowledge is coded in the local experts of the highest processing layer according to Palmer's model by means of Fuzzy sets and Fuzzy logic. The evaluation of the indoor scene analysis is based on the correctness of the used a priori knowledge and its robustness against noisy and incomplete sensor data. Both criteria are assessed quantitatively and independently of each other. Therefore control over the sensor noise is required which is guaranteed by the use of a virtual reality environment. The comparison of the scene analysis results obtained in the VR environment to manually created references shows that under ideal conditions the used a priori knowledge allows to assign 95% of the scene image regions to the object categories correctly. This finally leads to the conclusion that Palmer's model is suitable for technical realizations of scene analysis systems.
机译:本发明涉及一种场景分析系统的技术实现,该系统能够识别与视觉外观无关的多个对象类别,并从传感器的角度生成感测场景的语义描述。这种场景分析系统是在室内环境中对移动机器人进行功能驱动的导航以及实现直观的人机交互的必要先决条件。上述问题的解决方案基于Palmer引入的人类视觉感知模型,该模型通过四个处理层描述了人类场景分析,其中从视网膜图像到语义场景描述的抽象级别不断提高,并且对这些层进行双向处理。每层都包含本地先验知识,人类在场景分析过程中会应用这些知识。为了实施Palmer模型,开发了一种新的,模块化的,与应用程序无关的处理概念。这个概念的核心是知识库,它由本地专家扩展的语义网组成。所有处理层的声明性先验知识都编码在语义网的顶点和边缘中,而嵌入在顶点中的本地专家则包含过程先验知识。后者以生产规则表示,这些规则负责创建本地结果,对这些结果进行评级并调整结果的创建。推理引擎通过将语义网转换成其顶点序列并通过按创建的序列顺序执行每个本地专家的规则来处理知识库。根据Palmer模型的要求,生成的顶点序列是双向处理的。因此,区分了用于创建结果的数据驱动处理阶段和用于对这些结果进行评级并适应结果创建的模型驱动处理阶段。在每个时间点,黑板体系结构都可以访问所有中间结果。因此,该系统能够使用已经获得的知识,尤其是用于适应。场景分析所需的时间最终仅取决于本地专家触发的改编次数。基于此处理概念,开发了一种用于室内场景分析的依赖于应用的知识库,用于识别地板,墙壁,天花板,障碍物和门,该知识库主要考虑了有关这些对象类别之间以及与立体之间的关系的知识。相机,这是此应用程序中唯一的传感器。根据帕尔默的模型,这些知识由最高处理层的本地专家通过模糊集和模糊逻辑进行编码。室内场景分析的评估基于所使用先验知识的正确性及其对嘈杂和不完整传感器数据的鲁棒性。两项标准均进行定量评估,并且彼此独立。因此,需要控制传感器噪声,这通过使用虚拟现实环境来保证。在VR环境中获得的场景分析结果与手动创建的参考的比较表明,在理想条件下,使用的先验知识可以将95%的场景图像区域正确分配给对象类别。最终得出结论,Palmer模型适用于场景分析系统的技术实现。

著录项

  • 作者

    Libuda Lars;

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  • 年度 2007
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  • 原文格式 PDF
  • 正文语种 ger
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