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Development of a Novel Robotically Effected Plastic Foam Sculpting System for Rapid Prototyping and Manufacturing

机译:新型机器人影响的泡沫塑料雕刻系统的开发,用于快速成型和制造

摘要

This thesis presents the development of a novel robotically effected plastic foam sculpting system for rapid prototyping and manufacturing purposes. The developed system is capable of rapidly sculpting physical objects out of expanded and extruded polystyrene using an electrically heated Nichrome sculpting tool. An overview of current conventional rapid prototyping systems indicated that the main disadvantages lie in the limited size of objects which can be built, the relatively long time involved to produce one part and the high cost of the systems and materials. An extensive literature and technology review was conducted on work which was similar to the novel system presented in this thesis. The literature provided many good ideas which could be applied. Two sections of experimental work were conducted. The first was aimed at simply proving the concept of robotically effected sculpting of plastic foams. A crude procedure was developed which proved to be rather tedious and manual, especially in terms of generating the tool paths. Qualitative observations of the cut surfaces were used to change the testing parameters to explore their effects and discover which parameters produced accurate and smooth sculpted surfaces. 12 tests were documented and proved that the sculpting of satisfactory surfaces was achievable. The second section of experimental work involved developing the aforementioned crude procedure to make it more automated, especially in terms of the tool path generation and optimisation step. An innovative five step procedure was developed which if followed can produce accurately sculpted artefacts using CAD models of the artefacts as the primary input. Two artefacts were successfully sculpted using the developed procedure. The first was a simple lofted surface; the CAD model of which was created in SolidWorks. The second artefact was a patient customised medical radiation therapy head and neck support; the CAD model of which was created by scanning the back of the author's head and neck with a 3D scanner. The sculpted support fitted the author perfectly. The implementation of the procedure in the two tests highlighted several points including the speed in which the whole process can be carried out. The time taken from the scanning of the authors head and neck with the 3D scanner through to the physical sculpted artefact, was a mere 80 minutes; of which only 13 minutes was consumed in the actual setup and sculpting step! This is extremely quick when compared to conventional rapid prototyping systems and CNC milling. Several areas of future work were outlined and included, tool and fixture design, automation and integration of the system procedure, tool pathing strategy for foam cutting and robot control system issues. The work presented in this thesis provides an excellent foundation for future development of the robotic foam sculpting system.
机译:本文提出了一种新型的自动成型塑料泡沫雕刻系统,用于快速成型和制造。开发的系统能够使用电加热的Nichrome雕刻工具从膨胀和挤压的聚苯乙烯中快速雕刻出物理物体。对当前常规快速原型系统的概述表明,主要缺点在于可建造的物体尺寸有限,制造一个零件所花费的时间相对较长以及系统和材料的高成本。广泛的文献和技术评论进行了工作,类似于本文提出的新系统。文献提供了许多可以应用的好主意。进行了两部分实验工作。第一个目的只是简单地证明机器人泡沫塑料塑形的概念。开发了一种粗略的程序,事实证明该程序相当繁琐且手动,特别是在生成刀具路径方面。通过对切割表面的定性观察来更改测试参数,以探索其效果并发现哪些参数可产生准确且光滑的雕刻表面。记录了12个测试,并证明雕刻出令人满意的表面是可以实现的。实验工作的第二部分涉及开发上述粗略过程以使其更加自动化,尤其是在刀具路径生成和优化步骤方面。开发了一种创新的五步程序,如果遵循该程序,则可以使用人工制品的CAD模型作为主要输入来精确地雕刻出人工制品。使用开发的程序成功雕刻了两个文物。首先是简单的放样表面。其CAD模型是在SolidWorks中创建的。第二个假象是患者定制的医学放射治疗头和颈支架;其CAD模型是通过使用3D扫描仪扫描作者头部和颈部的后部来创建的。雕刻支撑非常适合作者。在两个测试中,该过程的执行过程突出了几个要点,包括可以加快整个过程的速度。从用3D扫描仪扫描作者的头部和颈部到雕刻出人造物所需的时间仅为80分钟;在实际的设置和雕刻步骤中只消耗了13分钟!与传统的快速原型系统和CNC铣削相比,这非常快。概述了未来工作的几个领域,包括工具和夹具设计,系统过程的自动化和集成,用于泡沫切割的工具路径策略和机器人控制系统问题。本文的工作为机器人泡沫雕塑系统的未来发展提供了良好的基础。

著录项

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    Posthuma Anton James;

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  • 年度 2007
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