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Navigable networks as Nash equilibria of navigation games

机译:可导航网络作为导航游戏的纳什均衡

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Common sense suggests that networks are not random mazes of purposeless connections, but that these connections are organized so that networks can perform their functions well. One function common to many networks is targeted transport or navigation. Here, using game theory, we show that minimalistic networks designed to maximize the navigation efficiency at minimal cost share basic structural properties with real networks. These idealistic networks are Nash equilibria of a network construction game whose purpose is to find an optimal trade-off between the network cost and navigability. We show that these skeletons are present in the Internet, metabolic, English word, US airport, Hungarian road networks, and in a structural network of the human brain. The knowledge of these skeletons allows one to identify the minimal number of edges, by altering which one can efficiently improve or paralyse navigation in the network.
机译:常识表明,网络不是无目的连接的随机迷宫,而是将这些连接组织起来以便网络可以很好地执行其功能。许多网络共有的一项功能是目标传输或导航。在这里,我们使用博弈论表明,旨在以最小的成本实现最大导航效率的简约网络与实际网络共享基本的结构属性。这些理想网络是网络构建游戏的纳什均衡,其目的是在网络成本和可导航性之间找到最佳平衡。我们表明,这些骨骼存​​在于Internet,新陈代谢,英语单词,美国机场,匈牙利公路网以及人脑的结构网络中。这些骨架的知识使人们能够识别出最少数量的边缘,方法是改变哪些边缘可以有效改善或瘫痪网络中的导航。

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