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Concept of mathematical modeling of lumbar and thoracic spine based on elastic beam theory

机译:基于弹性梁理论的腰胸椎数学建模概念

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© 2022. The Japan Society of Mechanical Engineers. This is an open access article under the terms of the Creative Commons Attribution 4.0 International license (https://creativecommons.org/licenses/by/4.0/).Modeling of the human spine is important for establishing quantitative assessment methods of low back pain (LBP) caused by manual material handling (MMH). This study developed mathematical models of the lumbar and thoracic spine based on the elastic beam theory. Two types of models, uniform and non-uniform, were derived. First, to simplify the Bernoulli–Euler beam theory, three assumptions were introduced for the uniform beam model: (i) the vertebrae and intervertebral disc were considered as a composite material, (ii) constant crosssectional area, and (iii) conversion of muscular strength to bending moment. However, on fitting to the actual spine position data from the literature, the uniform beam model was found to be unable to reproduce the spine shape, particularly in the lumbar region. Therefore, the non-uniform beam model was derived by removing assumption (ii), which does not agree with the actual human spine profile. Consequently, the spine was modeled as a trapezoid from around S1 to C7 in the sagittal plane, by adjusting the proportionality factor of trapezoid via tapering or widening, and the non-uniform beam model was found to better reproduce the spine shape, including the lumbar region. The model has practicability, such as estimation of spine shape; however, the proportionality factor that was used to reproduce the spine shape did not agree with the actual human spine profile; further theoretical development has been left as future work.
机译:© 2022.日本机械工程师学会。这是一篇根据知识共享署名 4.0 国际许可 (https://creativecommons.org/licenses/by/4.0/) 条款的开放获取文章。人体脊柱建模对于建立由手动材料搬运 (MMH) 引起的腰痛 (LBP) 的定量评估方法非常重要。本研究基于弹性梁理论建立了腰椎和胸椎的数学模型。推导出两种类型的模型,均匀和非均匀。首先,为了简化伯努利-欧拉梁理论,为均匀梁模型引入了三个假设:(i)椎骨和椎间盘被认为是复合材料,(ii)恒定的横截面积,以及(iii)肌肉力量与弯矩的转换。然而,在拟合文献中的实际脊柱位置数据时,发现均匀梁模型无法再现脊柱形状,尤其是在腰部区域。因此,通过去除与实际人体脊柱轮廓不一致的假设(ii)得出了非均匀光束模型。因此,通过逐渐变细或加宽来调整梯形的比例因子,将脊柱建模为矢状面上从S1到C7的梯形,发现非均匀梁模型可以更好地再现脊柱形状,包括腰部区域。该模型具有实用性,如脊柱形状的估计;然而,用于再现脊柱形状的比例因子与实际的人体脊柱轮廓不一致;进一步的理论发展留作今后的工作。

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