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A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach

机译:改变防晒行为和预防癌症的虚拟现实游戏:以用户为中心的设计方法

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Background Public health sun safety campaigns introduced during the 1980s have successfully reduced skin cancer rates in Australia. Despite this success, high rates of sunburn continue to be reported by youth and young adults. As such, new strategies to reinforce sun protection approaches in this demographic are needed. Objective This study aims to develop a virtual reality (VR) game containing preventive skin cancer messaging and to assess the safety and satisfaction of the design based on end user feedback. Methods Using a two-phase design approach, we created a prototype VR game that immersed the player inside the human body while being confronted with growing cancer cells. The first design phase involved defining the problem, identifying stakeholders, choosing the technology platform, brainstorming, and designing esthetic elements. In the second design phase, we tested the prototype VR experience with stakeholders and end users in focus groups and interviews, with feedback incorporated into refining and improving the design. Results The focus groups and interviews were conducted with 18 participants. Qualitative feedback indicated high levels of satisfaction, with all participants reporting the VR game as engaging. A total of 11 (2/8) of participants reported a side effect of feeling nauseous during the experience. The end user feedback identified game improvements, suggesting an extended multistage experience with visual transitions to other environments and interactions involving cancer causation. The implementation of the VR game identified challenges in sharing VR equipment and hygiene issues. Conclusions This study presents key findings highlighting the design and implementation approaches for a VR health intervention primarily aimed at improving sun protection behaviors. This design approach can be applied to other health prevention programs in the future.
机译:背景 1980 年代推出的公共卫生防晒安全运动已成功降低了澳大利亚的皮肤癌发病率。尽管取得了这一成功,但青年和年轻人仍然报告了高晒伤率。因此,需要新的策略来加强这一人群的防晒方法。目的 本研究旨在开发一种包含预防皮肤癌信息的虚拟现实 (VR) 游戏,并根据最终用户的反馈评估设计的安全性和满意度。方法 采用两阶段设计方法,我们创建了一个原型VR游戏,让玩家沉浸在人体内部,同时面对不断增长的癌细胞。第一个设计阶段包括定义问题、确定利益相关者、选择技术平台、集思广益和设计美学元素。在第二个设计阶段,我们在焦点小组和访谈中与利益相关者和最终用户一起测试了原型 VR 体验,并将反馈纳入到改进和改进设计中。结果 对18名受试者进行了焦点小组和访谈。定性反馈表明满意度很高,所有参与者都表示 VR 游戏很有吸引力。共有 11% (2/8) 的参与者报告了在体验过程中感到恶心的副作用。最终用户的反馈确定了游戏的改进,表明了一种扩展的多阶段体验,包括视觉过渡到其他环境和涉及癌症因果关系的交互。VR游戏的实施确定了共享VR设备和卫生问题的挑战。结论 本研究提出了主要发现,突出了主要旨在改善防晒行为的 VR 健康干预的设计和实施方法。这种设计方法可以应用于未来的其他健康预防计划。

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