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首页> 外文期刊>ACM transactions on applied perception >Virtual Big Heads in Extended Reality: Estimation of Ideal Head Scales and Perceptual Thresholds for Comfort and Facial Cues
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Virtual Big Heads in Extended Reality: Estimation of Ideal Head Scales and Perceptual Thresholds for Comfort and Facial Cues

机译:扩展现实中的虚拟大头:估计舒适度和面部提示的理想头量表和感知阈值

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Extended reality (XR) technologies, such as virtual reality (VR) and augmented reality (AR), provide users, their avatars, and embodied agents a shared platform to collaborate in a spatial context. Although traditional face-to-face communication is limited by users' proximity, meaning that another human's non-verbal embodied cues become more difficult to perceive the farther one is away from that person, researchers and practitioners have started to look into ways to accentuate or amplify such embodied cues and signals to counteract the effects of distance with XR technologies. In this article, we describe and evaluate the Big Head technique, in which a human's head in VR/AR is scaled up relative to their distance from the observer as a mechanism for enhancing the visibility of non-verbal facial cues, such as facial expressions or eye gaze. To better understand and explore this technique, we present two complimentary human-subject experiments in this article. In our first experiment, we conducted a VR study with a head-mounted display to understand the impact of increased or decreased head scales on participants' ability to perceive facial expressions as well as their sense of comfort and feeling of "uncannniness" over distances of up to 10 m. We explored two different scaling methods and compared perceptual thresholds and user preferences. Our second experiment was performed in an outdoor AR environment with an optical see-through head-mounted display. Participants were asked to estimate facial expressions and eye gaze, and identify a virtual human over large distances of 30, 60, and 90 m. In both experiments, our results show significant differences in minimum, maximum, and ideal head scales for different distances and tasks related to perceiving faces, facial expressions, and eye gaze, and we also found that participants were more comfortable with slightly bigger heads at larger distances. We discuss our findings with respect to the technologies used, and we discuss implications and guidelines for practical applications that aim to leverage XR-enhanced facial cues.
机译:虚拟现实 (VR) 和增强现实 (AR) 等扩展现实 (XR) 技术为用户、他们的化身和具身代理提供了一个在空间环境中进行协作的共享平台。尽管传统的面对面交流受到用户距离的限制,这意味着另一个人的非语言具身线索越远就越难以感知,但研究人员和从业者已经开始研究如何强调或放大这些具身线索和信号,以抵消XR技术距离的影响。在本文中,我们描述并评估了大头技术,在该技术中,VR/AR中的人类头部相对于与观察者的距离进行放大,作为一种增强非语言面部线索(如面部表情或眼睛凝视)可见性的机制。为了更好地理解和探索这种技术,我们在本文中介绍了两个互补的人类受试者实验。在我们的第一个实验中,我们进行了一项使用头戴式显示器的 VR 研究,以了解头秤的增加或减少对参与者感知面部表情的能力以及他们在长达 10 m 的距离内的舒适感和“不可思议”的感觉的影响。我们探索了两种不同的缩放方法,并比较了感知阈值和用户偏好。我们的第二个实验是在户外AR环境中进行的,带有光学透视头戴式显示器。参与者被要求估计面部表情和眼睛凝视,并在 30、60 和 90 m 的远距离内识别虚拟人。在这两个实验中,我们的结果显示,对于与感知面部、面部表情和眼睛凝视相关的不同距离和任务,最小、最大和理想头部规模存在显着差异,我们还发现参与者在较远的距离下对稍大的头部更舒服。我们讨论了我们在所使用技术方面的发现,并讨论了旨在利用XR增强面部线索的实际应用的影响和指南。

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