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首页> 外文期刊>acm transactions on applied perception >Facial Feature Manipulation for Trait Portrayal in Realistic and Cartoon-Rendered Characters
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Facial Feature Manipulation for Trait Portrayal in Realistic and Cartoon-Rendered Characters

机译:面部特征操作,用于逼真和卡通渲染角色的特征描绘

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摘要

Previous perceptual studies on human faces have shown that specific facial features have consistent effects on perceived personality and appeal, but it remains unclear if and how findings relate to perception of virtual characters. For example, wider human faces have been found to appear more aggressive and dominant, whereas studies on virtual characters have shown opposite trends but have suffered from significant eeriness of exaggerated features. In this study, we use highly realistic virtual faces obtained from 3D scanning, as well as cartoon-rendered counterparts retaining facial proportions. We assess the effects of facial width and eye size on perceptions of appeal, trustworthiness, aggressiveness, dominance, and eeriness. Our manipulations did not affect eeriness, and we find the same perceptual trends previously reported for human faces.
机译:先前对人脸的感知研究表明,特定的面部特征对感知的个性和吸引力具有一致的影响,但目前尚不清楚研究结果是否以及如何与虚拟角色的感知相关。例如,人们发现更宽的人脸看起来更具侵略性和主导性,而对虚拟角色的研究则显示出相反的趋势,但遭受了夸张特征的显着怪异。在这项研究中,我们使用了从3D扫描中获得的高度逼真的虚拟面孔,以及保留面部比例的卡通渲染对应物。我们评估了面部宽度和眼睛大小对吸引力、可信度、攻击性、支配性和诡异感的影响。我們的操縱並不影響怪異性,我們發現了先前報導的人臉相同的感知趨勢。

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