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The Growth of Cognitive Modeling in Human-Computer Interaction Since GOMS

机译:自GOMS以来,认知建模在人机交互中的发展

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The purpose of this article is to review where we stand with regard to modeling the kind of cognition involved in human-computer interaction. Card, Moran, and Newell's pioneering work on cognitive engineering models and explicit analyses of the knowledge people need to perform a procedure was a significant advance from the kind of modeling cognitive psychology offered at the time. Since then, coordinated bodies of research have both confirmed the basic set of parameters and advanced the number of parameters that account for the time of certain component activities. Formal modeling in grammars and production systems has provided an account for error production in some cases, as well as a basis for calculating how long a system will take to learn and how much savings there is from previous learning. Recently, we were given a new tool for modeling nonsequential component processes, adapting the "critical path analysis" from engineering to the specification of interacting processes and their consequent durations. Though these advances have helped, there are still significant gaps in our understanding of the whole process of interacting with computers. The cumulative nature of this empirical body and its associated modeling framework has further highlighted important issues central to research in cognitive psychology: how people move smoothly between skilled performance and problem solving, how people learn, how to design for consistent user interfaces, how people produce and manage errors, how we interpret visual displays for meaning, and what processes run concurrently and which depend on the completion of prior processes. In the bigger picture, cognitive modeling is a method that is useful in both initial design (it can narrow the design space and provide early analyses of design alternatives), evaluation, and training. But it does not extend to broader aspects of the context in which people use computers, partly because there are significant gaps in contemporary cognitive theory to inform the modeling and partly because it is the wrong form of model for certain kinds of more global questions in human-computer interaction. Notably, it fails to capture the user's fatigue, individual differences, or mental workload. And it is not the type of model that will aid the designer in designating the set of functions the software ought to contain, to assess the user's judgment of the acceptability of the software, or the change that could be expected in work life and the organization in which this work and person fits. Clearly, these kinds of considerations require modeling and tools of a different granularity and form.
机译:本文的目的是回顾我们在模拟人机交互中涉及的认知方面所处的位置。卡德、莫兰和纽厄尔在认知工程模型方面的开创性工作,以及对人们执行程序所需的知识的明确分析,是当时提供的认知心理学建模的重大进步。从那时起,协调的研究机构既确认了基本参数集,又提高了考虑某些组成部分活动时间的参数数量。语法和生产系统中的形式化建模在某些情况下为错误产生提供了解释,并为计算系统学习所需的时间以及从以前的学习中节省了多少成本提供了基础。最近,我们获得了一种用于对非顺序组件过程进行建模的新工具,将工程中的“关键路径分析”调整为交互过程及其后续持续时间的规范。尽管这些进步有所帮助,但我们对与计算机交互的整个过程的理解仍然存在重大差距。这个实证机构及其相关建模框架的累积性质进一步突出了认知心理学研究的核心重要问题:人们如何在熟练的表现和解决问题之间顺利移动,人们如何学习,如何设计一致的用户界面,人们如何产生和管理错误,我们如何解释视觉显示的意义, 以及哪些进程同时运行,哪些进程取决于先前进程的完成情况。从更大的角度来看,认知建模是一种在初始设计(它可以缩小设计空间并提供设计备选方案的早期分析)、评估和培训中都很有用的方法。但它并没有扩展到人们使用计算机的更广泛的方面,部分原因是当代认知理论在为建模提供信息方面存在重大差距,部分原因是对于人机交互中某些更全球化的问题,它是错误的模型形式。值得注意的是,它无法捕捉到用户的疲劳、个体差异或脑力劳动量。而且,它不是那种模型可以帮助设计者指定软件应该包含的功能集,评估用户对软件可接受性的判断,或者工作生活和组织中可能预期的变化。显然,这些考虑需要不同粒度和形式的建模和工具。

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