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Specifying user knowledge for the design of interactive systems

机译:为交互式系统设计指定用户知识

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Minimum requirements for interactive systems to be usable and reliable include computer systems performing as intended, and users not making errors in issuing commands or in interpreting information from the device display. Traditionally, most approaches to software engineering have focused on the first of these concerns; correctness of system performance. However, it is equally important to deal with the user concerns. An Instruction Language is presented for describing the knowledge a user needs to perform tasks with the device. The constraints provided by a semi-formal description language help the designer to identify possible mismatches between the system model and the user's model of that system. This type of mismatch is illustrated with an example taken from the design of the Macintosh desktop. If a further step is taken, formalising that description and adding principles about users' cognitive processes, inferences may also be made about possible user errors. This is illustrated with an example taken from the design of a mail tool. The Instruction Language and associated principles provide a means of evaluating system design in relation to user knowledge prior to implementation.
机译:交互式系统可用和可靠的最低要求包括计算机系统按预期执行,以及用户在发出命令或解释设备显示的信息时不会出错。传统上,大多数软件工程方法都集中在这些问题中的第一个问题上;系统性能的正确性。但是,处理用户问题同样重要。提供了一种指令语言,用于描述用户使用设备执行任务所需的知识。半形式描述语言提供的约束有助于设计人员识别系统模型与该系统的用户模型之间可能存在的不匹配。这种类型的不匹配通过Macintosh桌面设计中的示例进行了说明。如果采取进一步的步骤,将该描述形式化并添加有关用户认知过程的原则,也可以对可能的用户错误进行推断。这可以通过邮件工具设计中的示例来说明。指令语言和相关原则提供了一种在实施之前根据用户知识评估系统设计的方法。

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