When a design problem is viewed in the context of an overall system time line, a multi-player game model naturally arises. These models contrast with single-player. multi-objective models commonly used in design optimization. In this paper, simple two-player formulations are developed for the design of automotive suspensions where several game protocols are set up between a braking performance player and a suspension designer. After the models are derived, Nash, Pareto, and Stackelberg solutions are described and interpreted by exploiting the monotonicities in the two models.
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