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Geometric versions of finite games: Prisoner's dilemma, entry deterrence and a cyclical majority paradox

机译:Geometric versions of finite games: Prisoner's dilemma, entry deterrence and a cyclical majority paradox

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We provide geometric versions of finite, two-person games in the course of proving the following: if a finite, two-person, symmetric game is constant-sum, it is a location game. If it is not constant-sum, it is a location game with a reservation price. Every finite two-person game is a location game with a reservation price and two location sets, one for each player.

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