首页> 外文期刊>Computers in human behavior >Effects of reward and punishment in prosocial video games on attentional bias and prosocial behaviors
【24h】

Effects of reward and punishment in prosocial video games on attentional bias and prosocial behaviors

机译:Effects of reward and punishment in prosocial video games on attentional bias and prosocial behaviors

获取原文
获取原文并翻译 | 示例
       

摘要

Based on the General Learning Model, previous studies have examined how video game content affects players' post-game attentional bias toward prosocial information and prosocial behaviors. However, these studies ignored the reward and punishment players received for their behaviors in video games. In this study, we tested the effects of reward and punishment on players' post-game attentional bias toward prosocial information measured by the spatial cueing task and their prosocial behaviors measured by the maze selection task. In Experiment 1, reward and punishment were controlled to reconfirm the effect of prosocial content in the video game. In Experiment 2, participants were assigned to one of three conditions: being rewarded for prosocial behaviors, being punished for not performing prosocial behaviors, or not receiving feedback in the video game. The results showed that prosocial content in the video game predicted increased post-game attentional bias toward prosocial information and prosocial behaviors, and the attentional bias was amplified through punishments. In addition, the results from a reinforcement learning computational model suggested that participants learned prosocial behaviors faster in the punishment condition than in the reward condition. The results contribute to fostering players' prosocial behaviors through video games.

著录项

获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号