...
首页> 外文期刊>ACM Transactions on Graphics >Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters
【24h】

Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters

机译:Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters

获取原文
获取原文并翻译 | 示例

摘要

Despite the popularity of three-dimensional (3D) animation techniques, the style of 2D eel animation is seeing increased use in games and interactive applications. However, conventional 3D toon shading frequently requires manual editing to clean up undesired shadows or add stylistic details based on art direction. This editing is impractical for the frame-by-frame editing in cartoon feature film post-production. For interactive stylised media and games, post-production is unavailable due to real-time constraints, so art-direction must be preserved automatically. For these reasons, artists often resort to mesh and texture edits to mitigate undesired shadows typical of toon shaders. Such edits allow real-time rendering but are limited in resolution, animation quality and lack detail control for stylised shadow design.

著录项

  • 来源
    《ACM Transactions on Graphics 》 |2021年第5期| 189.1-189.14| 共14页
  • 作者单位

    Computational Media Innovation Centre, Victoria University of Wellington;

    Digital and Computational Media Innovation Centre,Victoria University of Wellington;

  • 收录信息 美国《科学引文索引》(SCI);
  • 原文格式 PDF
  • 正文语种 英语
  • 中图分类
  • 关键词

获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号