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Evaluating Mixed-Initiative Procedural Level Design Tools Using a Triple-Blind Mixed-Method User Study

机译:使用三盲混合方法用户研究评估混合计划程序级设计工具

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摘要

Results from a triple-blind mixed-method user study into the effectiveness of mixed-initiative tools for the procedural generation of game levels are presented. A tool which generates levels using interactive evolutionary optimization was designed for this study which 1) is focused on supporting the designer to explore the design space and 2) only requires the designer to interact with it by designing levels. The tool identifies level design patterns in an initial hand-designed map and uses that information to drive an interactive optimization algorithm. A rigorous user study was designed which compared the experiences of designers using the mixed-initiative tool to designers who were given a tool which provided completely random level suggestions. The designers using the mixed-initiative tool showed an increased engagement in the level design task, reporting that it was effective in inspiring new ideas and design directions. This provides significant evidence that procedural content generation can be used as a powerful tool to support the human design process. support for the research of this article.
机译:介绍了一项三盲混合方法用户研究的结果,该研究探讨了混合主动工具在程序化游戏关卡生成方面的有效性。本研究设计了一种使用交互式进化优化生成关卡的工具,该工具1)专注于支持设计师探索设计空间,2)只需要设计师通过设计关卡与之交互。该工具在初始手工设计的地图中识别关卡设计模式,并使用该信息来驱动交互式优化算法。设计了一项严格的用户研究,将设计师使用混合主动工具的经验与获得提供完全随机级别建议的工具的设计师的经验进行了比较。使用混合主动工具的设计师对关卡设计任务的参与度有所提高,报告说它在激发新想法和设计方向方面是有效的。这提供了重要的证据,证明程序内容生成可以用作支持人类设计过程的强大工具。支持本文的研究。

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