首页> 外文期刊>Cluster computing >An evaluation of deep learning models for chargeback Fraud detection in online games
【24h】

An evaluation of deep learning models for chargeback Fraud detection in online games

机译:An evaluation of deep learning models for chargeback Fraud detection in online games

获取原文
获取原文并翻译 | 示例
       

摘要

More and more gamers are willing to pay for games. It has been estimated that the global gaming market is worth nearly US$160 billion. Chargeback services offer gamers the convenience of refund mechanisms but are often used by malicious online gamers to commit fraud, causing huge adverse impacts on the online game industry. To combat chargeback fraud, some online game providers resort to manual checking and blocking of malicious accounts, which may incur huge labor costs in the process. In this research, various deep learning models, including recurrent neural networks, long short-term memory networks, and gated recurrent units, are evaluated on their accuracy and performance in detecting malicious chargebacks in online games. In addition, traditional models, such as decision trees, k-nearest neighbors, support vector machines, and random forests, are also evaluated for comparison. The evaluation results show that the Matthews correlation coefficients of the deep learning models range between 0.84 and 0.97. In addition, the gated recurrent unit and long short-term memory network models also outperform other traditional machine learning models in the experiments in this research. Furthermore, the practical feasibility is also taken into consideration in this research by calculating the time overhead of a single transaction to determine whether there is a significant increase in time costs. Although deep learning models are less efficient than traditional machine learning models, deep learning models remain competent in minimizing losses of online game companies.

著录项

获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号