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Welfare and fairness in free-to-play video games

机译:免费视频游戏中的福利和公平

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摘要

Are free-to-play (F2P) video games reducing consumers' welfare? How do changes in the game balance affect players? Despite being the most relevant business model in the video game industry, no consensus exists on the welfare implications of free-to-play (F2P) video games. This work proposes a theoretical economic model that explains why companies prefer F2P to pay-to-play (P2P) in the long term and how game fairness is determined in the short term. In the long term, the consequences of player welfare depend on the quality and network effects of the video game. In the short term, the impact on welfare depends mainly on the relationships among in-game items. Thus, welfare implications are likely to change as new items are added/removed. Finally, we test the theoretical models by estimating the fairness level in three F2P video games and show preliminary evidence that this business model would have reduced welfare.
机译:免费 (F2P) 视频游戏是否降低了消费者的福利?游戏平衡性的变化对玩家有何影响?尽管是视频游戏行业中最相关的商业模式,但对免费 (F2P) 视频游戏的福利影响尚未达成共识。这项工作提出了一个理论经济模型,解释了为什么公司在长期内更喜欢F2P而不是付费游戏(P2P),以及游戏公平性是如何在短期内确定的。从长远来看,玩家福利的后果取决于视频游戏的质量和网络效应。在短期内,对福利的影响主要取决于游戏内物品之间的关系。因此,随着新项目的添加/删除,福利影响可能会发生变化。最后,我们通过估计三款F2P视频游戏的公平水平来测试理论模型,并显示出初步证据,证明这种商业模式会降低福利。

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