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Research on the Method of Digital Media Content Creation Based on the Internet of Things

机译:基于物联网的数字媒体内容创作方法研究

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This paper provides an in-depth study and analysis of the approach to digital media content creation using IoT technology. This study first investigates both WSN and NB-IoT technologies separately and then combines them to investigate the networking structure based on NB-IoT and WSN as well as the related technologies based on fusion. Then, the coverage method of the node redeployment of the traditional network of wireless sensors is elaborated. For the traditional method, a series of problems such as poor node connectivity and low coverage caused by not conducting a local search of subgroup nodes are proposed, and the node redeployment method of wireless sensor network based on the frog hopping algorithm is proposed, introducing the frog hopping algorithm, combining local search of subgroup and global information exchange, and proposing that for wireless sensor network nodes. We propose initializing the nodes of the wireless sensor network, combining the global information exchange with the subgroup, determining the range of the detectable area of the wireless sensor, and solving the calculus method for the irregular area to get the optimal network nodes so that the nodes of the wireless sensor network can be redeployed. In terms of system, this design abandons the CIS structure, which is more used in the current IoT and uses B/S structure and Java-web technology to design a web-based system. SSH (Struts + Spring + Hibernate) framework, AJAX asynchronous request technology, and JXLL/ JFreechart technology are fully applied to improve the practicality and comfort of the system, reduce development and maintenance costs, and facilitate popularization. After the system design was completed, the modules were tested with the existing experimental conditions. The experimental results show that the system is designed to be reliable and can operate normally with high stability and practical significance.
机译:本文对使用物联网技术创建数字媒体内容的方法进行了深入的研究和分析。本文首先分别研究了WSN和NB-IoT技术,然后结合它们研究了基于NB-IoT和WSN的组网结构以及基于融合的相关技术。然后,阐述了传统无线传感器网络节点重部署的覆盖方法。针对传统方法,针对未对子组节点进行本地搜索导致节点连通性差、覆盖率低等一系列问题,提出基于蛙跳算法的无线传感器网络节点重部署方法,引入蛙跳算法,将子组本地搜索与全局信息交换相结合, 并提出用于无线传感器网络节点。提出对无线传感器网络节点进行初始化,将全局信息交换与子群相结合,确定无线传感器可探测区域的范围,求解不规则区域的演算方法,得到最优网络节点,使无线传感器网络的节点可以重新部署。在系统方面,该设计摒弃了当前物联网中较多使用的CIS结构,采用B/S结构和Java-web技术设计了一个基于Web的系统。全面应用SSH(Struts + Spring + Hibernate)框架、AJAX异步请求技术、JXLL/JFreechart技术,提高系统的实用性和舒适性,降低开发和维护成本,便于普及。系统设计完成后,在现有实验条件下对模块进行了测试。实验结果表明,该系统设计可靠,能够正常运行,具有较高的稳定性和实际意义。

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