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3D registration based on V-SLAM and application in augmented reality

机译:基于V-SLAM的3D配准及其在增强现实中的应用

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摘要

Augmented reality is currently a research hotspot in the field of computer vision and computer graphics, and its applications are becoming more and more extensive. One of its key technologies is the three-dimensional registration of virtual objects. Three-dimensional registration requires accurate camera pose estimation and scene three-dimensional reconstruction. Therefore, this paper studies the 3D registration based on visual SLAM, and mainly contributes the following three aspects. (1) A dense matching method based on a depth camera is proposed, which can be well applied to scenes where the camera moves fast or rotates strongly, such as augmented reality. (2) A dense reconstruction method based on Voxel Hashing is designed, which alleviates the low computational efficiency and low precision of the existing RGB-D SLAM method. (3) A simple augmented reality system was designed to verify the effects of the registration and fusion of virtual objects. Experiments show that compared with the state-of-the-art methods, the algorithm proposed in this paper generates a more refined and smooth reconstructed model, and the virtual-real fusion effect based on this model is also more realistic.
机译:增强现实是目前计算机视觉和计算机图形学领域的研究热点,其应用越来越广泛。其关键技术之一是虚拟对象的三维配准。三维配准需要精确的相机姿态估计和场景三维重建。因此,本文研究了基于视觉SLAM的三维配准,主要贡献了以下三个方面。(1)提出了一种基于深度相机的密集匹配方法,可以很好地应用于相机快速移动或旋转较强的场景,如增强现实。(2)设计了一种基于Voxel Hashing的密集重构方法,缓解了现有RGB-D SLAM方法计算效率低、精度低的问题。(3)设计了一个简单的增强现实系统来验证虚拟物体的配准和融合效果。实验表明,与现有方法相比,本文提出的算法生成的重构模型更加精细、平滑,基于该模型的虚实融合效果也更加逼真。

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