...
首页> 外文期刊>Attention, perception & psychophysics >Changes in search rate but not in the dynamics of exogenous attention in action videogame players
【24h】

Changes in search rate but not in the dynamics of exogenous attention in action videogame players

机译:动作视频游戏玩家的搜索率变化,但外源注意力的动态变化不大

获取原文
获取原文并翻译 | 示例
   

获取外文期刊封面封底 >>

       

摘要

Many previous studies have shown that the speed of processing in attentionally demanding tasks seems enhanced following habitual action videogame play. However, using one of the diagnostic tasks for efficiency of attentional processing, a visual search task, Castel and collaborators (Castel, Pratt, & Drummond, Acta Psychologica 119:217-230, 2005) reported no difference in visual search rates, instead proposing that action gaming may change response execution time rather than the efficiency of visual selective attention per se. Here we used two hard visual search tasks, one measuring reaction time and the other accuracy, to test whether visual search rate may be changed by action videogame play. We found greater search rates in the gamer group than in the nongamer controls, consistent with increased efficiency in visual selective attention. We then asked how general the change in attentional throughput noted so far in gamers might be by testing whether exogenous attentional cues would lead to a disproportional enhancement in throughput in gamers as compared to nongamers. Interestingly, exogenous cues were found to enhance throughput equivalently between gamers and nongamers, suggesting that not all mechanisms known to enhance throughput are similarly enhanced in action videogamers.
机译:以前的许多研究表明,在习惯性的动作视频游戏玩法之后,处理注意力要求很高的任务的处理速度似乎有所提高。然而,Castel和合作者(Castel,Pratt和Drummond,Acta Psychologica 119:217-230,2005)使用一种诊断任务来提高注意力处理的效率,进行了视觉搜索任务,报告视觉搜索率没有差异,而是建议动作游戏可能会改变响应执行时间,而不是改变视觉选择性注意本身的效率。在这里,我们使用了两项艰巨的视觉搜索任务,一项测量反应时间,另一项测量准确性,以测试动作视频游戏是否可以改变视觉搜索率。我们发现,与非游戏者相比,游戏者组的搜索率更高,这与提高视觉选择性注意力的效率是一致的。然后,我们通过测试与非游戏玩家相比,外来注意力线索是否会导致游戏玩家的吞吐量不成比例的增长,来问及到目前为止,游戏玩家注意吞吐量的变化有多普遍。有趣的是,发现外源提示在游戏玩家和非游戏玩家之间均等地提高了吞吐量,这表明并非所有已知的提高吞吐量的机制都在动作视频游戏中得到了类似的增强。

著录项

获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号