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The interactive performance of SLIM: a stateless, thin-client architecture

机译:SLIM 的交互式性能:无状态的瘦客户端架构

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Taking the concept of thin clients to the limit, this paper proposes that desktop machines should just be simple, stateless I/O devices (display, keyboard, mouse, etc.) that access a shared pool of computational resources over a dedicated interconnection fabricmuch in the same way as a building's telephone services are accessed by a collection of handset devices. The stateless desktop design provides a useful mobility model in which users can transparently resume their work on any desktop console. This paper examines the fundamental premise in this system design that modern, off-the-shelf interconnection technology can support the quality-of-service required by today's graphical and multimedia applications. We devised a methodology for analyzing the interactive performance of modern systems, and we characterized the I/O properties of common, real-life applications (e.g. Netscape, streaming video, and Quake) executing in thin-client environments. We have conducted a series of experiments on the Sun Ray~(TM) 1 implementation of this new system architecture, and our results indicate that it provides an effective means of delivering computational services to a workgroup. We have found that response times over a dedicated network are so low that interactive performance is indistinguishable from a dedicated workstation. A simple pixel encoding protocol requires only modest network resources (as little as a 1Mbps home connection) and is quite competitive with the X protocol. Tens of users running interactive applications can share a processor without any noticeable degradation, and many more can share the network. The simple protocol over a 100Mbps interconnection fabric can support streaming video and Quake at display rates and resolutions which provide a high-fidelity user experience.
机译:本文将瘦客户端的概念发挥到极致,提出台式机器应该只是简单的无状态 I/O 设备(显示器、键盘、鼠标等),它们通过专用的互连结构访问共享的计算资源池,就像建筑物的电话服务由一组手机设备访问一样。无状态桌面设计提供了一种有用的移动模型,用户可以在任何桌面控制台上透明地恢复其工作。本文探讨了这种系统设计的基本前提,即现代的、现成的互连技术可以支持当今图形和多媒体应用所需的服务质量。我们设计了一种分析现代系统交互性能的方法,并描述了在瘦客户端环境中执行的常见现实应用程序(例如 Netscape、流媒体视频和 Quake)的 I/O 属性。我们对这种新系统架构的 Sun Ray~(TM) 1 实现进行了一系列实验,结果表明它提供了一种向工作组提供计算服务的有效手段。我们发现,专用网络上的响应时间非常短,以至于交互式性能与专用工作站没有区别。一个简单的像素编码协议只需要适度的网络资源(低至1Mbps的家庭连接),并且与X协议相比具有相当大的竞争力。运行交互式应用程序的数十个用户可以共享一个处理器而不会出现任何明显的性能下降,而更多的用户可以共享网络。基于 100Mbps 互连结构的简单协议可以支持以显示速率和分辨率流式传输视频和 Quake,从而提供高保真用户体验。

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