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首页> 外文期刊>Proceeding of the Singapore National Academy of Science >Learning Geometry by Using Virtual Reality
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Learning Geometry by Using Virtual Reality

机译:Learning Geometry by Using Virtual Reality

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摘要

With the rapid change in the society, education must evolve to adapt to the digital native students of the 21st century. A change in the current educational paradigm is thus necessary. Information and Communication Technology (ICT) is a vehicle to achieve this objective of paradigm shift in education [2]. In this paper, we propose gamification approach [3] via a virtual reality (VR) through a report of a didactic experience. A mixed method research design was adopted for this study in which students’ classification of polyhedral will be reported for the two different learning experiences using either wooden polyhedral or a VR tool within an immersive learning environment. The VR environment allows the learning of geometry in three-dimensional with a friendly interface that offers a multitude of options. It is worth highlighting the benefits of this VR tool in the teaching-learning process of geometry, making explicit the fundamental role played by ICT in meaningful learning of mathematics.
机译:随着社会的快速变化,教育必须进化适应数字土著21世纪的学生。当前的教育模式是必要的。信息和通信技术(ICT)的工具来实现这一目标模式转变教育[2]。通过虚拟现实游戏化方法[3](VR)的一份报告的说教的经验。采用混合方法研究设计学生分类的研究多面将两个不同的报道学习经验使用木制的多面或在一个身临其境的虚拟现实工具学习环境。在三维几何的学习与一个友好的界面,提供了许多的选项。这个虚拟现实工具的教学过程几何,显式的基本作用由ICT的有意义的学习数学。

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