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Distributed Signaling Games

机译:分布式信号游戏

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摘要

A recurring theme in recent computer science literature is that proper design of signaling schemes is a crucial aspect of effective mechanisms aiming to optimize social welfare or revenue. One of the research endeavors of this line of work is understanding the algorithmic and computational complexity of designing efficient signaling schemes. In reality, however, information is typically not held by a central authority but is distributed among multiple sources (third-party “mediators”), a fact that dramatically changes the strategic and combinatorial nature of the signaling problem. In this article, we introduce distributed signaling games, while using display advertising as a canonical example for introducing this foundational framework. A distributed signaling game may be a pure coordination game (i.e., a distributed optimization task) or a non-cooperative game. In the context of pure coordination games, we show a wide gap between the computational complexity of the centralized and distributed signaling problems, proving that distributed coordination on revenue-optimal signaling is a much harder problem than its “centralized” counterpart. In the context of non-cooperative games, the outcome generated by the mediators’ signals may have different value to each. The reason for that is typically the desire of the auctioneer to align the incentives of the mediators with his own by a compensation relative to the marginal benefit from their signals. We design a mechanism for this problem via a novel application of Shapley’s value and show that it possesses some interesting properties; in particular, it always admits a pure Nash equilibrium, and it never decreases the revenue of the auctioneer (relative to his a priori revenue when there are no mediators).
机译:一个反复出现的主题在最近的计算机科学文学是适当的信号的设计有效的计划是一个至关重要的方面旨在优化社会福利或机制收入。的工作是理解算法和设计高效的计算复杂度信号方案。信息通常不是由中央举行但分布在多个权威来源(第三方“调停者”),这一事实极大地改变了战略信号的组合性质的问题。本文中,我们引入分布式信号游戏,而使用展示广告典型的例子引入基本框架。游戏可能是一个游戏(例如,一个纯粹的协调)或分布式优化任务非合作博弈。协调游戏,我们显示了一定的差距集中式的计算复杂度和分布式信号问题,证明分布式协调revenue-optimal比它的信号是一个困难得多的问题“集中”。非合作游戏,所产生的结果介质的信号可能有不同的价值每一个。欲望的拍卖师一致激励介质的用自己的补偿相对于他们的边际效益信号。通过小说沙普利值的应用表明它具有一些有趣的属性;纯纳什均衡,它永远不会减少拍卖师(相对于他的收入先天没有介质时收入)。

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