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Timing Matters: Online Dynamics in Broadcast Games

机译:时机问题:在线动态广播游戏

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This article studies the equilibrium states that can be reached in a network design game via natural game dynamics. First, we show that an arbitrarily interleaved sequence of arrivals and departures of players can lead to a polynomially inefficient solution at equilibrium. This implies that the central controller must have some control over the timing of agent arrivals and departures to ensure efficiency of the system at equilibrium. Indeed,we give a complementary result showing that if the central controller is allowed to restore equilibrium after every set of arrivals/departures via improving moves, then the eventual equilibrium states reached have exponentially better efficiency.
机译:本文研究了平衡态可以达到在网络设计游戏通过自然的游戏动态。任意交叉的移民和序列离职的玩家可以导致多项式在平衡低效率的解决方案。中央控制器必须有一些控制代理人数和时间的离职,以确保系统的效率平衡。结果显示,如果中央控制器每组后可以恢复平衡到达/离开通过改善举措,那么最终达到平衡态指数更好的效率。

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